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Releases: mikemayhemdev/SlimeboundMod

Slimed Bugfix

04 Dec 13:46

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Fixed an issue where Slimed wasn't stacking.

Auto update attempt

04 Dec 13:13

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Version number consistency and json fix to get auto update working.

If you have downloaded any version prior to this, download this manually and auto-updates will now work in the future.

Art Update

04 Dec 13:01

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Added new card art for the new Rares and any previous duplicates. All cards now have unique art.

All cards that strictly apply Slimed now feature purple art rather than green.

Added a purple water/splash effect to Slimed debuff.

Fixed Ghostflame slimes popup tooltip missing due to the VFX.

Replay the Spire Fix

04 Dec 11:00

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Fixes a crash when mod is used with Replay the Spire

bugfix

04 Dec 03:25

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Fixed some Study cards not having ethereal

Rare pool and new stuff

04 Dec 03:12

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Study mechanic now condensed down into a single Rare card. If random's your thing, Study away - but it shouldn't be as common as it was before.

New suite of 7 Rare cards have been added to replace the old Study cards.

KNOWN ISSUE: Many card arts are now being duplicated for the new Rares until I get some new art for them.

Absorbing slimes no longer provides Block, only the refund of 3 HP. The unique Ghostflame slimes still provide Block when Absorbed.

The card Absorption now provides 3 Block per Slime absorbed.

Disrupting Slam now strikes enemies twice if they do not intend to attack rather than applying Frail.

Face Slamp (Champ study) now removes all Block rather than applying Frail.

You Are Mine (Collector study) no longer applies Frail.

Tiny Bowler Hat made 1000% more awesome.

Super Split now splits 4 times rather than providing 4 Split cards.

Slime attack animations are now sped up in Fast Mode.

Names of basic slimes changed to be more direct as to what they do. Changed the colors of the slimes to better reflect their intents - red attacks, green poisons, etc.

Changed the color of the Slimed icon to a purple goop drip to be more in line with the purple sliming slime minion. Further art changes may come in later to add a purple shade to the color scheme of cards instead of the constant sea of green.

Grow increased to 2 mana. No longer creates Useful Slime.

Fixed a bug with Leeching Touch having incorrect block gains against Intangible targets.

Fixed Slime Crush not exhausting or being ethereal.

Typo fix in It Looks Tasty.

Fix Slimed tail having a completely wrong tooltip description.

Fixed Goop Tackle listing -1 on self damage.

Changed basic Strike to use a blunt damage animation.

Bug fixes and balance changes

03 Dec 19:52

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Energy on cards and powers now appears as the green circle rather than default energy icons.

Prepare Crush energy cost 3->2. SLIME CRUSH energy cost 3->2. Strength gained from Prepare Crush 2->3 (4->5 upgraded)

Hyper Beam created by Study Automaton no longer stuns you. Damage reduced to 24.

Fixed typo in Focused Lick.

Waste Not can no longer un-exhaust other Waste Nots.

Tackle cards now won't increase their self-damage when upgraded. Tackle and Combo Tackle damage when upgraded reduced by 1. Flame Tackle and Poison Tackle reduced by 2.

Slimebound First Release

03 Dec 17:15

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Adds a new playable enemy character: The Slimebound.

The Slimebound adds over 90 cards (not all in its card pool), 8 new character-specific Relics, 1 new Potion, and has a couple secrets to discover.

The character attempts to stay within the bounds of vanilla STS character design while still pushing new mechanics.

Extra thanks to the creators of Mod the Spire and the Discord modding community.",