Releases: mikemayhemdev/SlimeboundMod
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Buffing attack slimes
Split: Attack and Split: Weaken, when upgraded, increase the slime's damage by 3 (up from 2).
SO TASTY! has been replaced entirely with Gang Up. Gang Up spawns X Attack Slimes and increases their damage by 3 (5 upgraded). Gang Up is Uncommon.
Teamwork is now Rare.
Text consistency pass with Vanilla - Ethereal and Exhaust end with a period.
Fixed a crash when upgrading Soul Sicken.
Code refactor - all ID calls now use automatic lookups rather than hand-written strings.
Mostly bugfixes.
Tendril Strike damage reduced to 3 (*4). Renamed to "Toxin Strike".
Rain of Goop animation sped up.
Fixed Morph effects reducing cost of cards in the card library... /facepalm
Fixed Super Split and other multi-split cards not checking to see if it will kill you properly and preventing the slime spawn.
Fixed rare game crash related to Weakening slimes attacking a null target.
Fixed splitting not knowing to look for Firm Fortitude or Buffer when checking to see if it will kill you.
Fixed Last Stand (or any other debuff removal tool) causing Slime Spikes to subtract thorns and Overexert to absorb slimes when their debuffs were removed.
Fixed a typo in Duplicated Form+
Reworking some underpicked, Study balance, bug fixes
Diseased Tendril (renamed "Soul Sicken") no longer deals damage and is a Skill. The card now Exhausts unupgraded, and upgrading removes the Exhaust.
Equalize reworked - Still 2 mana. Now deals 7 (*10) damage and heals for 7 (*10) HP. The card is automatically played twice if used while below half of max HP. Exhausts. This makes it a moderate but not useless pickup that gets great value if used in a tough spot.
Slime Slam reworked - Now "Roll Through", a 1-energy common that deals 7 (*9) damage, 2 damage to yourself, and increases the damage of the next Tackle (of any variety) by 5 (*7). This buff does not get removed until you use a Tackle or the combat ends. The previous version, while interesting, just didn't synergize with what the Slimebound wants to do in a draft. Now the card, especially upgraded, brings a lot of value with the proper deck composition.
Accelerate Toxins and Tendril Strike have been merged. Tendril Strike now deals damage and triggers the end of turn Poison effect if it strikes a Poisoned enemy (no longer returns itself to your hand).
Accelerate Toxins has been replaced with Firm Fortitude, a 0-cost common exhaust card that prevents the next 2 (*3) times you would lose HP on your turn.
Swapped Self-Forming Goo and Plated Armor on Spiky and Solid Outer Goop to balance the two out as valid picks.
Slime Tap energy gain increased to 2 per Absorbed slime. This is a little risky of a change but given how much rarer slime spawning is in the current build, it rarely felt like a good time to Tap.
Form a Blockade now causes you to split into a random slime (twice upgraded). This gives a bit more slime spawning back into the pool with a defensive version of Divide & Conquer. The card now gives a lump sum of Block based on slimes rather than individual triggers.
Acid Gelatin poison amount bumped up to 3 (*4).
Leeching Touch is now Uncommon.
Recollect is now Common.
Split: Poisoning is now Uncommon.
Balance and mechanics pass on Study cards:
Divider no longer causes Burn. Anything that hits 6 times is busted enough.
Sear damage increased to 11, Burn increased to 3.
Deca's Protection now grants 1 Artifact instead of 3 Plated Armor.
Poly Beam - Bonus reworked. Now cast a 2nd Poly Beam at the start of your next turn. Damage is no longer affected by powers. Damage reduced to 4 (*5) - still a total of 16/20 damage spread over 2 turns.
Tweaked card art for Poly Beam, You Are Mine, and Hyper Beam to be more differentiated from vanilla cards.
Charge Up now does not gain block the turn it is used. It causes a gain of 16 Block at the start of next turn. The card was too similar to Collect before.
Time Ripple now applies the Slow formerly on Dark Void, giving it a different space from You Are Mine.
Dark Void now causes each enemy to grant you 1 Strength the next time they do not attack on their turn.
Bug fixes:
Altered My Own Minion relic color to be closer to that of the Attack slime.
Fixed Protect the Boss power tooltip still stating it lasts only a turn. Fixed the sacrificed slimes still being Absorbed - they are just removed as the card states.
Fixed Slime Smash healing extra on the second Slimed healing proc.
Art polish & bug fixes
Polish updates:
Corrosive Spit has new VFX.
Rain of Goop has new VFX. The card now applies 1 Slimed 8 times (instead of 2, 4 times)... because I like the visual.
Douse in Slime has new VFX.
Goop Spray has new VFX.
Ca-CAW! (Study Card) has SFX.
Cultist Slimes (Study Card) have SFX.
Accelerate Toxins has VFX.
Charge Up (Study Card) has SFX.
Bug fixes:
Fixed Living Wall not proc'ing multiple times on multi-hit attacks.
Fixed Last Stand (Study card) stating Ethereal on the tooltip twice. The card is now a Skill.
Fixed Jar of Slime showing a Poison tooltip helper popup.
Fixed the altered World of Goop event giving a friend even if you clicked the bottom option.
Fixed Donu's Power and Deca's Protection (Study cards) having odd tooltip formatting.
Crash fix
Fixed a crash related to Black Heart of Goo
Potion fix
Fixed a crash related to SlimedPotion.
Powers fix
Fixed a whole slew of issues from the great name refactor update regarding powers.
Code cleanup
NOTE: This update will break all existing runs, replacing all Slimebound cards with Madness. Finish your current run if you want to see it through before updating.
No gameplay changes with this update! Just code cleanup for other modders or console command users.
All Slimebound modded components now use an ID prefix of "Slimebound:".
Renamed all Slimebound card files to match their current player-facing display names.
Warning - these changes could result in something being unstable. All cards were spawned and tested but I imagine there's going to be an edge case problem or two. Let me know on Discord.
Bug fixin, one rework, two buffs
Knowledge Pool reworked - Now "Overexert" - for 1 mana, gain 3 Potency, and 2 (3 upgraded) turns from when you play it, absorb all of your spawned slimes. Still exhausts.
Douse in Slime now prevents Slimed from decaying for one turn on the target.
Living Wall no longer exhausts.
Fixed Gluttony and Recycling not having any extra benefit when stacked beyond 1.
Added sound effects to Guardian Whirl and Flail (Study cards).
Fixed some cards that apply multiple debuffs applying them in a different order than stated on the card text.
Standardized Study cards to say Ethereal at the top of the card.
Clarified text on Accelerate Toxins.
Fixed Living Wall applying the wrong buff effect and Sliming the player.
Fixed Split: (name) upgraded cards visually not showing the extra upgrade on the number by the Slime orb if the player had slimes in all orb slots when the card was used. This was a visual issue only, the slimes still gained the benefit.
Fixed Mass Feed not interacting properly with Slimed and other damage boosting effects.
Clarified text on Repurpose/Mass Repurpose - Instead of transform, the cards now say 'Morph', a new keyword that specifies the new card is always of your class, regardless of type. Curses and statuses can be repurposed into Slimebound cards, for example.