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Roblox Optimization (and visual) FFlags v7.3

Potato Flags

Forces Direct3D11 (better performance on newer pcs)

{
  "FFlagDebugGraphicsDisableDirect3D11": false,
  "FFlagDebugGraphicsPreferD3D11": true
}

Forces Direct3D10 (better performance on older PCs)

{
  "FFlagDebugGraphicsDisableDirect3D11": false,
  "FFlagDebugGraphicsPreferD3D11": false,
  "FFlagDebugGraphicsPreferD3D11FL10": true,
  "FFlagGraphicsEnableD3D10Compute": true
}

Forces Vulkan (can crash)

{
  "FFlagDebugGraphicsDisableVulkan": false,
  "FFlagDebugGraphicsDisableVulkan11": false,
  "FFlagDebugGraphicsPreferVulkan": true,
  "FFlagRenderVulkanFixMinimizeWindow": true
}

Forces Metal (only for macOS (?) and should give perf boost?? idk)

{
  "FFlagDebugGraphicsPreferMetal": true
}

Forces Voxel lightning

{
  "DFFlagDebugRenderForceTechnologyVoxel": true
}

Disables terrain grass (?)

{
  "FIntFRMMinGrassDistance": 0,
  "FIntFRMMaxGrassDistance": 0,
  "FIntRenderGrassDetailStrands": 0,
  "FIntRenderGrassHeightScaler": 0
}

Breaks Voxel shadows (only works w/ voxel lightning)

{
  "DFFlagDebugPauseVoxelizer": true
}

Makes Roblox at high res. lower quality

{
  "DFFlagDisableDPIScale": false
}

Disables textures (doesn't give perf boost, only visual)

{
  "FStringPartTexturePackTablePre2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
  "FStringPartTexturePackTable2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
  "FStringTerrainMaterialTablePre2022": "",
  "FStringTerrainMaterialTable2022": ""
}

Disables textures and breaks glass (alternative for one above)

{
  "FStringPartTexturePackTablePre2022": "",
  "FStringPartTexturePackTable2022": "",
  "FStringTerrainMaterialTablePre2022": "",
  "FStringTerrainMaterialTable2022": ""
}

Disables player shadows

{
  "FIntRenderShadowIntensity": 0
}

Disables some effects (like sunrays)

{
  "FFlagDisablePostFx": true
}

Disables antialiasing

{
  "FIntDebugForceMSAASamples": 0
}

Makes textures low quality

{
  "DFFlagTextureQualityOverrideEnabled": true,
  "DFIntTextureQualityOverride": 0
}

Lowers model polygons from far

{
  "DFIntCSGLevelOfDetailSwitchingDistance": 0,
  "DFIntCSGLevelOfDetailSwitchingDistanceL12": 0,
  "DFIntCSGLevelOfDetailSwitchingDistanceL23": 0,
  "DFIntCSGLevelOfDetailSwitchingDistanceL34": 0
}

Limits light updates

{
  "FIntRenderLocalLightUpdatesMax": 1,
  "FIntRenderLocalLightUpdatesMin": 1
}

Enables gray sky w/ no clouds

{
  "FFlagDebugSkyGray": true
}

Disables Selfview

{
  "FFlagCoreGuiTypeSelfViewPresent": false
}

Forces graphics quality to 1 (while being able to change render distance!)

{
  "DFIntDebugFRMQualityLevelOverride": 1
}

Enable Hyperthreading

{
 "FFlagRenderCheckThreading": "True"
}

Removes most textures of other players

{
  "DFIntTextureCompositorActiveJobs": 0
}

How to add FFlags to this list

Please do not open an issue, instead make a pull request and add the FFlag to the correct section, with the correct format and below the latest FFlag

{
  "Flag1": "Value",
  "Flag2" : 23
}

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FFlags for Roblox Optimization

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