Forces Direct3D11 (better performance on newer pcs)
{
"FFlagDebugGraphicsDisableDirect3D11": false,
"FFlagDebugGraphicsPreferD3D11": true
}Forces Direct3D10 (better performance on older PCs)
{
"FFlagDebugGraphicsDisableDirect3D11": false,
"FFlagDebugGraphicsPreferD3D11": false,
"FFlagDebugGraphicsPreferD3D11FL10": true,
"FFlagGraphicsEnableD3D10Compute": true
}Forces Vulkan (can crash)
{
"FFlagDebugGraphicsDisableVulkan": false,
"FFlagDebugGraphicsDisableVulkan11": false,
"FFlagDebugGraphicsPreferVulkan": true,
"FFlagRenderVulkanFixMinimizeWindow": true
}Forces Metal (only for macOS (?) and should give perf boost?? idk)
{
"FFlagDebugGraphicsPreferMetal": true
}Forces Voxel lightning
{
"DFFlagDebugRenderForceTechnologyVoxel": true
}Disables terrain grass (?)
{
"FIntFRMMinGrassDistance": 0,
"FIntFRMMaxGrassDistance": 0,
"FIntRenderGrassDetailStrands": 0,
"FIntRenderGrassHeightScaler": 0
}Breaks Voxel shadows (only works w/ voxel lightning)
{
"DFFlagDebugPauseVoxelizer": true
}Makes Roblox at high res. lower quality
{
"DFFlagDisableDPIScale": false
}Disables textures (doesn't give perf boost, only visual)
{
"FStringPartTexturePackTablePre2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
"FStringPartTexturePackTable2022": "{\"glass\":{\"ids\":[\"rbxassetid://7547304948\",\"rbxassetid://7546645118\"],\"color\":[254,254,254,7]}}",
"FStringTerrainMaterialTablePre2022": "",
"FStringTerrainMaterialTable2022": ""
}Disables textures and breaks glass (alternative for one above)
{
"FStringPartTexturePackTablePre2022": "",
"FStringPartTexturePackTable2022": "",
"FStringTerrainMaterialTablePre2022": "",
"FStringTerrainMaterialTable2022": ""
}Disables player shadows
{
"FIntRenderShadowIntensity": 0
}Disables some effects (like sunrays)
{
"FFlagDisablePostFx": true
}Disables antialiasing
{
"FIntDebugForceMSAASamples": 0
}Makes textures low quality
{
"DFFlagTextureQualityOverrideEnabled": true,
"DFIntTextureQualityOverride": 0
}Lowers model polygons from far
{
"DFIntCSGLevelOfDetailSwitchingDistance": 0,
"DFIntCSGLevelOfDetailSwitchingDistanceL12": 0,
"DFIntCSGLevelOfDetailSwitchingDistanceL23": 0,
"DFIntCSGLevelOfDetailSwitchingDistanceL34": 0
}Limits light updates
{
"FIntRenderLocalLightUpdatesMax": 1,
"FIntRenderLocalLightUpdatesMin": 1
}Enables gray sky w/ no clouds
{
"FFlagDebugSkyGray": true
}Disables Selfview
{
"FFlagCoreGuiTypeSelfViewPresent": false
}Forces graphics quality to 1 (while being able to change render distance!)
{
"DFIntDebugFRMQualityLevelOverride": 1
}Enable Hyperthreading
{
"FFlagRenderCheckThreading": "True"
}Removes most textures of other players
{
"DFIntTextureCompositorActiveJobs": 0
}Please do not open an issue, instead make a pull request and add the FFlag to the correct section, with the correct format and below the latest FFlag
{
"Flag1": "Value",
"Flag2" : 23
}