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fixed so lightning gun no longer disappears randomly. ClassicSniper is still not drawn on the f3 scoreboard. Headshots still also need counted properly.
Menu added, ( Not functional ), Both sniper and LG show in f3 menu. F3 Menu is modified with a new image to show all the options that have been added. TODO: Make a var that works and removes either Lightning / ClassicSniper from player inventory. Once this is done we can release.
This allows extra room for the additional items added to the f3 menu. Works with 2x headshot rows.
This commit features the suggestion from Attila to add in support for selecting your type of sniper. Currently it does not provide the result we want.
Made a mistake adding this in. it does work. doesnt save your selection on map change i believe. and we need to fix headshots in f3 95% functional now
Added a default option, and added more to the code about saving the snipertype. Fixed a typo in the snipertab that was pointing to damage indicator select instead of sniper.
Attila provided us with the correct code to add a configsave for SniperType / Sniper Selection! Thanks again to Attila for his help getting this working as we wanted
* missing damtype_classicheadshot that implements UTClassic.DamTypeClassicHeadshot * ignore classic headshot damage for overkills * remove unneeded code from NewNet_ClassicSniperFire * set weapon class for classic headshot in tam mut * check damage type DamType_ClassicHeadshot instead of DamTypeClassicHeadShot in scoreboard * set damagetypeheadshot correctly in WeaponFire_ClassicSniper
fix sg kills not being counted in stats board
Removed FinalKill Removed GayGouda / Anal msg commands.... dont ask me why. Removed FlakFuck Removed ShockPress Maplist -- Added MapListType="3SPNRU-B2.MapListTeamArenaMaster" SuddenDeath="-- FINAL ROUND & Teams are Tied! -- "
…sicSniper 3spnc 42102 & add classic sniper
make modified shield gun settings configurable from server settings
…ic to player individual setting.
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Server side toggle for enable or disable of Classic Sniper.