Senior Gameplay Engineer and Technical Producer specialising in scalable, live-service game systems.
Hi, I’m M_etrics — a Senior Gameplay Engineer at EFS Technology, currently leading programming on Police Response: Blythton, and a Technical Producer at Rapidfire Entertainment. I specialise in Roblox-based development using Luau and TypeScript, with a strong focus on gameplay systems, cross-server communication, and backend infrastructure.
I work across both game engineering and web platforms, contributing to multiple live projects with an emphasis on reliability, maintainability, and production-ready architecture. With 6+ years of production experience, I design and implement systems intended to operate at scale under live operations.
- Gameplay systems engineering (multiplayer, AI, state management)
- Cross-server communication and data synchronisation
- Live-service architecture and reliability engineering
- Backend systems and APIs for game platforms
- Code quality, modular architecture, and long-term maintainability
Game Development
- Roblox Studio
- Luau
- TypeScript
- Rojo
- Custom internal frameworks
Backend / Web
- Node.js
- NestJS
- Prisma
- Docker
- RESTful APIs and service-based architectures
- Designing scalable gameplay and platform systems
- Leading engineering efforts on complex multiplayer projects
- Bridging game logic with backend and web infrastructure
- Supporting live operations through robust, testable code
- South Pacific Airways – Large-scale aviation simulation platform delivering airports, aircraft, and passenger systems. Led development across a 40+ person team, recoding the core runtime and modernising the workflow through a structured framework and Rojo-based source control to improve scalability and release reliability.
- EFS Technology – Live-service, multiplayer gameplay engineering with responsibility for core systems, cross-server communication, and backend integration. Lead programmer on Police Response: Blythton, overseeing systems architecture, stability, and long-term maintainability.
- United Kingdom – Senior web and game programming contributions across Roblox gameplay systems and supporting web platforms. Delivered features, resolved high-severity defects, and performed structured code reviews using custom frameworks, Rojo, and modern backend tooling.
- Lead programmer on Police Response: Blythton, overseeing core gameplay and systems architecture
- Technical Producer at Rapidfire Entertainment, guiding engineering direction and production delivery
- Contributor across multiple projects spanning game engineering and web systems
GitHub is used primarily for professional collaboration and technical work. For project-related enquiries or collaboration discussions, please reach out via appropriate professional channels.



