Skip to content

BUSTED Studio: strict two-bone IK Reach authoring + fiery AWAKEN CTA - #345

Draft
merynz wants to merge 26 commits into
alfred/busted-studio-director-workbench-v1from
alfred/busted-studio-live-ik-chain-v1
Draft

merynz wants to merge 26 commits into
alfred/busted-studio-director-workbench-v1from
alfred/busted-studio-live-ik-chain-v1

Conversation

@merynz

@merynz merynz commented Nov 5, 2026

Copy link
Copy Markdown
Owner

What changed

  • Introduces a pure, deterministic two-bone IK authoring solver with explicit failure gates for ambiguous or incomplete animator-to-deform mapping, invalid hierarchy, independent target ownership, and degenerate bones.
  • IK REACH overlay integrates into qualified Studio Motion workspace. Drag a permitted end-joint handle to solve the reach and write actual user-animation keys for the mapped start/elbow animator controls; undo/sibling edit/requalification semantics remain authoritative. Unqualified/runtime-only content stays read-only.
  • Preserves existing interpolation curves while re-keying and optimizes overlay redraw allocation.
  • Adds a full-surface fiery plasma gradient to AWAKEN CTA with no continuous animation overhead.
  • Adds numeric IK tests and CI lane.

Authority boundaries

This is a Studio authoring preview, not canonical Mechanics execution or runtime IK. Multi-segment torso/feet IK and world/view-turn continuity remain next milestones. No fake puppet/proof/compile sessions.

Rollout

Validate CI and responsive screenshots, then stage to busted-live-preview; do not merge compiler work automatically.

merynz added 26 commits November 5, 2026 23:01

This branch has not been deployed

No deployments
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant