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Dennis Steffen edited this page Jan 4, 2026
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Meatcorps.Engine is a lightweight, code-first game engine. That will always choose a code approach first instead of an IDE. Currently it is optimized for 2D games. But the engine will grow based on the needs of the game developed with it. So, for example if a game need 3D support the engine will. be extended for this.
While developing the engine, the main focus is that everything is modular. Also, tried to prevent to entangle everything together. This makes it easier to extend.
- Roadmap of the engine
- Documentation
- Examples and specific use cases
- Modular render pipeline
- Primary use of RayLib as framework. But you can build games in Blazor as well. Yes... What did I say about modularity :p
- Post processing
- Tween and timing utilities
- Asset packaging
- Collision system
Check out end product demo:
- CyberMaze PacMan like game with 6 levels
- Code examples