Conversation
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Oh nice! This seems convenient. I’m curious about what use case this is for? |
Potential core bonuses or effects that scale off of specific stats. More to the point, I'm seeing if I can work on a rebalance of Lancer that transfers more scaling of Repair Cap from the Hull stat to Grit (achieved by making a 'base' reserve that applies the different scalings), and while I can get the points to scale up pretty well for Grit with something like: (Gain 1 RepCap every 2 points of Grit you have) (Gain +1 RepCap every 3 points of Hull you have instead of 2. The math above might be wrong) The applications beyond that could be interesting; I'm also aware of at least one homebrew that utilizes a mech that can swap out bonuses to Speed/Evasion between AGI and SYSTEMS that could also use this. Tested this locally and affirmed that even the most broken use case I could think of (a HASE point bonus that scaled off of hull) was robust, didn't generate errors, even dynamically updated the number of points I had available to spend as I changed things, etc. (checked documentation update, since it can be added to the Readme on https://github.com/massif-press/lancer-data) |
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closed via #2911 |
Description
Makes it possible to use {hull}, {agi}, {sys}, and {eng} stat entries to Bonuses; similar to {ll} and {grit}.
Issue Number
n/a
Type of change