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Status
Returns the current playing status of the machine
Body: application/json
If no resource is being played
{
"player": "Stopped",
"locked": boolean - true if the system is locked
} If an error has occurred and a player has become orphaned (this could be caused by the episerver stopping whilst a player is running)
{
"player": "Orphaned",
"locked": boolean - true if the system is locked
} If a resource is playing
{
"player": "Running",
"locked": boolean - true if the system is locked,
"resource":
{
"type": string - one of "sndfile", "mp3file", "playlist", "schedule",
"uid": string the unique identifer for the resource,
"label": the human readable title of the resorce
},
"status" :
{
"action" : string - one of "Playing" or "Idle",
"playing" : (only shown if "action"="Playing)
{
"length" : integer - the length of the audio resource currently playing in milliseconds,
"loop" : integer - the number of times the audio resource has been sequentially played,
"path" : string - full path to the audio resource on the server
"started_at" : string - iso date and time of when the audio resource started playing
"time" : integer - the number of milliseconds the player is through the audio resource,
"uid" : string - the unique identifer of the audio resource,
"resampler" : bool - true if the sample rate converter is being used,
"samplerate" : only included if the sample rate converter is being used
{
"out" : integer - the output sample rate,
"in" : integer - the file sample rate
}
},
"time" : string - the current time in ISO date/time format
}
} Starts or stops the player
Body: application/json
To start the player
{
"command": "play",
"type": string - the type of resource to play one of "file", "schedule" or "playlist",
"uid": string the unique identifer for the resource to play,
"times_to_play": integer - the number of times to play the resource (not needed if type is "schedule"),
"shuffle": boolean - whether to shuffle the playlist or not (only needed if type is "playlist")
}To stop the player
{
"command": "stop"
}To kill orphaned players
{
"command" : "kill"
}To lock/unlock the player. When locked all POST and PUT requests will return a 423 (locked) response code
{
"command": "lock"
"lock": boolean - true to lock, false to unlock
"password": string - on locking any string, on unlocking the same string as that used to lock the system
}Returned when the command has been successfully actioned
Body: application/json
{
"result": true
}Returned if there is an error in the JSON sent to the server
Body: application/json
{
"result": false,
"reason":
[
string - a reason for the failure,
....
]
}Returned if the resource can not be found
Body: application/json
{
"result": false,
"reason":
[
string - a reason for the failure,
....
]
}Returned if the player cannot be started.
Body: application/json
{
"result": false,
"reason":
[
string - a reason for the failure,
....
]
}Returned when the system has been locked using the Status API endpoint and the PUT request is not attempting to change the lock.
Body: application/json
{
"result": false,
"reason":
[
"the system is locked"
]
}