Fix: require manifest/log packet for PLAYER-CAPTURE VERIFIED claim#1
Fix: require manifest/log packet for PLAYER-CAPTURE VERIFIED claim#1marko1olo wants to merge 1 commit into
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* Updated `Tools/ProofGate/validate_proof_packet.py` to set `mayClaimPlayerCaptureVerified` to `True` when a packet passes the static validation gate. * Updated `Tools/ProofGate/unity_process_proof_watchdog.py` to propagate this boolean and include it in the Markdown report so human reviewers can easily see if a raw/MCP screenshot set without a manifest is trying to claim verification. * Updated `test_validate_proof_packet.py` tests to expect the new behavior. Co-authored-by: marko1olo <96879250+marko1olo@users.noreply.github.com>
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This PR improves proof-hygiene by narrowly strengthening the static validator. It ensures that raw PNG/MCP screenshot sets cannot erroneously be claimed as "PLAYER-CAPTURE VERIFIED" without a corresponding manifest/log packet passing the validation gate.
Changes:
validate_proof_packet.py: SetmayClaimPlayerCaptureVerifiedto evaluate tostatus == PASS_STATUS.unity_process_proof_watchdog.py: Propagate the boolean and output it to the payload and Markdown report.test_validate_proof_packet.py: Update the static gate packet acceptance test to assertmayClaimPlayerCaptureVerifiedis True.This affects the First 20 Minutes surface/photic route proof acceptance gates.
Evidence class: STATIC VERIFIED
Files changed:
Tools/ProofGate/validate_proof_packet.pyTools/ProofGate/unity_process_proof_watchdog.pyTools/ProofGate/test_validate_proof_packet.pyPR created automatically by Jules for task 9293077728624285275 started by @marko1olo