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This is working and all tests are passing.
There are diagrams in design.md that show the class relationships, as well as how I broke down the concepts of bowling scores to help me understand how to implement the logic.
It does some basic input validation to stop the user entering anything other than a number, 'X', or '/'. It also tries to stop them entering illogical scores (e.g. a spare on ball one of a frame). It's not yet checking for other issues though (you could enter a score > 10 for example).
I'm pretty pleased with the way the classes interact. I initially planned to store all the scores in a hash table, but having each frame as an instance of Frame means that creating methods like .strike? to check if there's a strike in a frame is really easy.
I also ended up implementing a properly-formatted score sheet to display the output. This may still be a bit flaky and isn't properly tested yet. Lining up all those characters was fun 😂