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674 changes: 674 additions & 0 deletions LICENCE

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Binary file added PS2X_lib.zip
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Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ void setup(){

//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(9,7,6,8, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

if(error == 0){
Serial.println("Found Controller, configured successful");
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Original file line number Diff line number Diff line change
@@ -0,0 +1,183 @@
#include <PS2X_lib.h> //for v1.6

/*
right now, the library does NOT support hot pluggable controllers, meaning
you must always either restart your Arduino after you conect the controller,
or call config_gamepad(pins) again after connecting the controller.
*/

// create PS2 Controller Class
PS2X ps2x;
int error = 0;
byte type = 0;
byte vibrate = 0;

void setup()
{
Serial.begin(57600);
// CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
// setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(22,23,24,25, true, true);

if(error == 0)
{
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");

// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type)
{
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
}

void loop()
{
/*
You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
// skip loop if no controller found
if(error == 1)
return;

if(type == 2)
{
// Guitar Hero Controller
// read controller
ps2x.read_gamepad();

if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");

if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");

// will be TRUE as long as button is pressed
if(ps2x.Button(UP_STRUM))
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");

// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_START))
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");

// print stick value IF TRUE
if(ps2x.Button(ORANGE_FRET))
{
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else
{
// DualShock Controller
// read controller and set large motor to spin at 'vibrate' speed
ps2x.read_gamepad(false, vibrate);

// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_START))
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");

// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_PAD_UP))
{
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT))
{
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT))
{
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN))
{
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}

// this will set the large motor vibrate speed based on how hard you press the blue (X) button
vibrate = ps2x.Analog(PSAB_BLUE);

// will be TRUE if any button changes state (on to off, or off to on)
if (ps2x.NewButtonState())
{
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.println("R2 pressed");
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}

// will be TRUE if button was JUST pressed
if(ps2x.ButtonPressed(PSB_RED))
Serial.println("Circle just pressed");

// will be TRUE if button was JUST released
if(ps2x.ButtonReleased(PSB_PINK))
Serial.println("Square just released");

// will be TRUE if button was JUST pressed OR released
if(ps2x.NewButtonState(PSB_BLUE))
Serial.println("X just changed");

// print stick values if either is TRUE
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1))
{
Serial.print("Stick Values:");
// Left stick, Y axis. Other options: LX, RY, RX
Serial.print(ps2x.Analog(PSS_LY), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}
8 changes: 4 additions & 4 deletions PS2X_lib/PS2X_lib.h
Original file line number Diff line number Diff line change
Expand Up @@ -95,13 +95,13 @@ GNU General Public License for more details.
#include <avr/io.h>

#define CTRL_CLK 4
#define CTRL_BYTE_DELAY 3
#define CTRL_BYTE_DELAY 4 //3
#else
// Pic32...
#include <pins_arduino.h>
#define CTRL_CLK 5
#define CTRL_CLK_HIGH 5
#define CTRL_BYTE_DELAY 4
#define CTRL_CLK 6 //5
#define CTRL_CLK_HIGH 6 //5
#define CTRL_BYTE_DELAY 5 //4
#endif

//These are our button constants
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11 changes: 11 additions & 0 deletions ReadME.txt
Original file line number Diff line number Diff line change
@@ -1,3 +1,14 @@
2017-01-17 Update to examples.
Added an example for the Arduino Mega 2560 and the Lynxmotion PS2 v4 controller.
This example uses the following pins:
(PS2 receiver adaptor board) -> (Arduino Mega 2560)
GND -> GND
5V -> 5V
CLK -> 22
CMD -> 23
ATT -> 24
DAT -> 25

/******************************************************************
* Super amazing PS2 controller Arduino Library v1.8
* details and example sketch:
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