A high-performance Rust framework for real-time visualization of large, dynamic graph data.
The live-graph-renderer project aims to provide a robust and efficient solution for visualizing complex graph structures that change over time. Built with Rust for safety and performance, and leveraging modern GPU capabilities, it's designed to handle millions of nodes and edges with smooth, interactive 3D rendering.
- GPU-accelerated Force-Directed Layouts: Efficiently compute dynamic graph layouts using the power of the GPU, ensuring smooth transitions and responsiveness even with large datasets.
- High-Throughput Data Ingestion: Process streaming graph updates in real-time, allowing for live visualization of evolving data.
- Interactive 3D Rendering: Visualize millions of nodes and edges in a 3D environment with intelligent level-of-detail (LOD) optimizations to maintain performance.
- Programmable Shaders: Customize the appearance of nodes and edges with programmable shaders, enabling advanced visual effects and tailored styling.
- Pluggable Architecture: Integrate seamlessly with diverse graph data sources and interaction models through a flexible and extensible design.
To use live-graph-renderer in your project, add it as a dependency in your Cargo.toml:
[dependencies]
live-graph-renderer = "0.1.0"More detailed usage examples will follow in future updates.
This project is licensed under [LICENSE TYPE, e.g., MIT or Apache 2.0].