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23 changes: 20 additions & 3 deletions benchmark/cubes.html
Original file line number Diff line number Diff line change
Expand Up @@ -37,11 +37,12 @@

<script>

var numObjects = 2000; //max objects
var numObjects = 10000; //max objects
var targetFPS = 50; //highest fps before adding objects
var varyFPS = targetFPS / 10; //allowed range of FPS
var lowestFPS = targetFPS - varyFPS; //lowest FPS before taking out objects
var startVal = 50; //starting object number
var increasePerStep = 10; //number of boxes to increase per step.
var removeNum = startVal; //mesh array position, for removing objects
var container, stats;
var camera, scene, renderer;
Expand Down Expand Up @@ -181,6 +182,11 @@
else if( stats.getFps() > targetFPS ) // fps too high
{
addFlag = 1;

if (removeNum >= numObjects)
{
addFlag = 0; //We're maxed out.
}
}
else //dont need to do anything
{
Expand All @@ -196,7 +202,10 @@
}
else if(addFlag == 1) //add objects
{
scene.add( meshes[removeNum++] );
for (var i = 0; i < increasePerStep; i++)
{
scene.add( meshes[removeNum++] );
}
}

waitFrames = waitTime;
Expand Down Expand Up @@ -229,7 +238,15 @@
function updateTextBox()
{
var NumBoxes = document.getElementById('NUMBOXES_ID');
NumBoxes.innerHTML = "Number of boxes: " +removeNum;

if (removeNum >= numObjects)
{
NumBoxes.innerHTML = "Number of boxes: " +numObjects + " <strong>MAXIMUM REACHED</strong><br>Please increase the benchmark's maximum object count (numObjects).";
}
else
{
NumBoxes.innerHTML = "Number of boxes: " +removeNum;
}
}

function fpsUpdate(value)
Expand Down