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UE4BuildAutomation

Example Jenkinsfile for cross-platform build automation for UE4

Usage:

  • Deploy at least one Jenkins node for each platform, use labels "windows" and "mac"
  • Install Powershell Core on nodes.
  • Adjust BUILD_PROJECT_NAME (the name of the UE4 project, default is the job name).
  • Adjust getBuildArchivePath and getUnrealEngineRoot using the corresponding locations on your Jenkins nodes.
  • Adjust the scm "checkout" command according to your needs (this may also require credentials to be set in Jenkins).

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