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fixed issue where w/h are multiplied by half#684

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jfboeve wants to merge 1 commit intomainfrom
fix/radial-gradient-shader-dims
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fixed issue where w/h are multiplied by half#684
jfboeve wants to merge 1 commit intomainfrom
fix/radial-gradient-shader-dims

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@jfboeve jfboeve commented Dec 29, 2025

for some reason the height and width are multiplied by half, while in the old dynamic shader values this does not happen.

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