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HLL Interactive Map for Default Garrisons

v1.0.4 — Updated for Hell Let Loose Update 19.1

A lightweight intel tool for Hell Let Loose offensive matches. It ships with an interactive garrison map that highlights every defender default spawn point on offensive maps so squad leads can plan their opening moves without guesswork.

Installation & Local Usage

Option 1: Live Web Access (Recommended)

No installation required. Simply visit the Live Demo Link from any desktop or mobile browser.

Option 2: Local Development

  1. Clone or download this repository.
  2. Open index.html in any modern web browser.

Usage

  1. Select Map: Choose your map from the selector
  2. Navigate Garrisons: Use left/right arrows to cycle through garrisons
  3. Filter Faction: Toggle between All, Axis, or Allies to declutter the view
  4. View Intel: Check proximity rings (15m locked, 50m warning) around each garrison
  5. Read Grid: View grid reference (e.g., A1-5) for tactical planning

Map Controls

Desktop

  • Left Click: Select garrison.
  • Click & Drag: Pan the map.
  • Mouse Wheel: Zoom in/out.
  • Hover: View garrison details and grid reference.

Mobile

  • One Finger Drag: Pan the map.
  • Tap Garrison: Select and view details.
  • Pinch: Zoom in/out.

Features

  • Interactive Map: Pan, zoom, and inspect maps with scale readouts.
  • Preloaded Intel: Exact default garrison markers for every offensive map layout.
  • Proximity Warnings: Visual 15m (Locked) and 50m (Warning) radius rings show garrison influence areas.
  • Dynamic Scaling: Radius rings scale accurately to map scale at any zoom level.
  • Faction Filters: Toggle between All, Axis, or Allies to declutter the tactical view.
  • Mobile Optimized: Touch-friendly interface with native pinch-to-zoom and tap interactions.
  • Garrison Control Bar: Tactical navigation with left/right arrows, faction flag, garrison name, zoom toggle, and grid reference display (e.g., A1-5).
  • Projects Hub: Quick links to related tools (Artillery Calculator, SPA Calculator).
  • Scale Indicator: Real-time distance readout with dynamic bar (0-400m+).
  • Map Search: Filterable map selector with instant search.

Updated for Hell Let Loose Update 19.1

Disclaimer & Copyright

This project is a community-made tool and is not affiliated with, endorsed by, or sponsored by Team17, Cover 6 Studios, or Black Matter.

Hell Let Loose content and materials are trademarks and copyrights of their respective owners.

  • Game Assets: All game images (maps, garrison icons) are the property of the Hell Let Loose developers and publishers. They are used here for non-commercial, educational, and informational purposes.

License

The source code (HTML, CSS, JavaScript) of this project is licensed under the MIT License.

Note: The game assets (images located in the /images folder) are excluded from this license and remain the intellectual property of their respective owners.


Changelog

All notable changes to this project will be documented in this file.

[1.0.4] - 2026-03-31

Fixed

  • Garrison zoom coordinate calculation (captures fitScale at animation start, uses mapContainer for center)
  • Zoom out logic now validates saved pre-zoom to prevent accidental zoom-in
  • Zoom state auto-resets when manual zoom moves away from MAX_ZOOM
  • Saved pre-zoom validation with 3.0x fallback for edge cases

Improved

  • Stronger haptic feedback (50ms) on garrison zoom, arrows, strongpoints, grid, and radius toggles

[1.0.3] - 2026-03-28

Major Visual Rework & Game Update

  • Complete Visual Overhaul: Major redesign and polish of the entire garrison control UI for a cleaner, more tactical, and professional look across the whole project.
  • Improved Garrison Control Bar: Full, balanced layout with clearly visible left/right navigation arrows, faction flag, garrison name (smart ellipsis truncation for long names like "DEFAULT GARRISON 2"), zoom button, and right arrow.
  • Hell Let Loose 19.1 Support: Updated MAP_DATABASE, all strongpoints, default garrisons, coordinates, and map data for full compatibility with the latest game patch 19.1.

Fixed

  • Garrison control bar overlaps, missing buttons, and horizontal width issues.
  • Button visibility and contrast (arrows and zoom button now stand out perfectly).
  • Mobile compactness and responsiveness of the new UI.
  • Various alignment and pixel-perfect positioning tweaks (desktop + mobile).

Improved

  • Overall UI/UX consistency, readability, and touch-friendliness.
  • Visual feedback (hover/active states) on garrison controls.

[1.0.2] - 2025-12-30

Added

  • Proximity Warnings: Added visual 15m (Locked) and 50m (Warning) radius rings to garrison markers.
  • Dynamic Scaling: Radius rings now scale accurate to the map scale (meters-to-pixels) at any zoom level.

Fixed

  • Mobile Marker Alignment: Fixed CSS transform logic that was overriding vertical offset settings on touch devices.
  • Garrison Icon Positioning: Corrected vertical offsets to ensure garrison icons sit accurately on map coordinates.

Documentation

  • Legal Disclaimer: Added Disclaimer & Copyright section to README to clarify game asset ownership.
  • License Scope: Explicitly excluded game images/assets from the MIT code license.

[1.0.1] - 2025-12-29

Added

  • Mobile Support: Full touch-optimized interface for mobile devices.
  • Touch Interactions: Native tap and double-tap handling for garrison markers.
  • Mobile Performance: CSS containment and image decoding optimizations.
  • Responsive Layout: Mobile-optimized controls and header positioning.
  • Touch Buttons: Enhanced navigation arrows with instant touch response.
  • Native Polish: Removed tap highlights for true app-like experience.

[0.1.0] - 2025-12-28

Added

  • Initial release of the HLL Default Garrisons tool.

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