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Game Title: Lunar Drift (or whatever!)

Core Loop

Control a descending lander with limited fuel to land safely and accurately.

Controls

  • Rotate left/right
  • Main thrust
  • Optional side thrusters (maybe powerups)

Levels

  • 6 hand-designed levels, each ~2–4 screens tall
  • Progressively harder
  • Introduce 1 new mechanic or challenge each time

Visual Style

  • Pixel art / minimalist
  • Maybe grayscale with color accents for fuel, thrust, damage

Challenges

  • Land on moving pads
  • Avoid wind zones
  • Burn fuel wisely
  • Maybe carry cargo or rescue astronauts later

Tech

  • Phaser + planck.js
  • LDtk for levels (32px grid, 16px/m scale)
  • Camera follows lander

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