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Releases: kiigame/adventure_engine

Fix npm package 0.4.1

15 Feb 08:11

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Fix npm package 0.4.1 Pre-release
Pre-release

Just increasing the version number in package.json to refer to a non-broken npm package release.

Refactor for KGED

05 Feb 19:57

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Refactor for KGED Pre-release
Pre-release

With thanks to @jnnl

Continued Refactoring

25 May 17:19
528e9aa

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Continued Refactoring Pre-release
Pre-release

Generalize interactions, character animations, cutscenes (sequences) and music into their own jsons.

Update from KineticJS to Konva.js 3.2.6.

Engine Separation

11 Sep 12:24

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Engine Separation Pre-release
Pre-release

The game engine and example game should be decoupled with this release, thanks to @aatuh, @Namfoodle and @Mikgo.

The example game should not have regressions.

New features:

  • New "consume" variable for inventory items. This controls if they are destroyed when used.
  • Dynamic inventory size & UI for scrolling it.
  • In the example game, most items aren't consumed on use. This makes much more of the texts written for it viewable in-game.

Initial version

24 Feb 21:44

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Initial version Pre-release
Pre-release

Tagging the initial version for reference.

KiiGame Adventure Engine and the example game, Lätkäzombit: Pako hallista are not separated in this release. The game is playable, and the engine/game can be hosted by simply putting all the files into a directory on a web server.

For making new games, it is better to wait for engine/example game separation and some other improvements first.