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kakoiihito/Shift

Shift: Godot's Advanced 4-Wheeler Vehicle Simulator

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Overview

Shift is a vehicle simulator made in the Godot 4.6 engine attempting to become the gold standard of vehicle simulation. Made by a broke highschool student interested in motorsports, This projects aims to understand vehicles at a deeper level. Shift was made as an alternative to other vehicle simulators open to anyone to improve, work on, use for projects, or personal use.

Highlights

  • Pacejka Tire Model (With Load, Camber senitivity, and over 60+ tuning coefficents)
  • One Point Raycast Wheels
  • Rigid Body Car
  • Curve Based Engine Torque Model
  • Clutch Torque Model
  • Open Differential or LSD Simulation (Torsen, Clutch, Electronic)
  • Basic Brake Model
  • Basic Transmission Model
  • Linear Spring Force Model
  • Exponential/Linear Spring Damping Model
  • Antiroll Bar Model
  • Anti Lock Brake Simulation
  • Traction Control Simulation
  • Ackermman Steering Model
  • 120 Hz Tick Rate Project
  • 100s of tuning parameters for ultimate control
  • Modular Functions for easy re-use
  • Roadster Example Car
  • Track Example (Ichi Circuit)

Usage

Requirements: Operating System and Hardware Supporting Godot 4.6 and git

  1. Download the project using git
gh repo clone kakoiihito/Shift
  1. Install and Open Godot Engine (https://godotengine.org/download/windows/)
  2. Select the Import button
  3. Find the file and import it
  4. Compile the project or run through the engine

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Feedback and Contributing

You can discuss ideas and issues at https://github.com/kakoiihito/Shift/issues View the CONTRIBUTING.md for more info about contribution.

Acknowledgements

Inspired and originally based off of DAShoe1's Godot-Easy-Vehicle-Physics (https://github.com/DAShoe1/Godot-Easy-Vehicle-Physics)

About

Based in the Godot 4.6 Game Engine, this project focuses on bringing professional grade vehicle simulation to the arms of anyone.

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