Players:
The computer must receive two characters to run the race in one object each.
Tracks:
The characters will run in random tracks in 5 rounds.
In each round, the track will be sorted out between: straight, curve or confront.
In case the track is straight, the player must roll a dice for speed. The winner gets a point.
In case the track is a curve, the player must roll a dice for maneuverability. The winner gets a point.
In case the track is a confront, the player must roll a dice for power. The loser losts a point.
None of the players can have negative points (below 0).
Winning condition:
At the end, the winner is the one with most points.
Mecanics:
The player will select one character at the start of the game
There will be 10 rounds in the game.
The confront will be enhanced and there will be two types of penalties: Turtle shell (-1 point) or bomb (-2 points). The winner can also randomly get a star bonus (+1 point).
Code:
The characters will be in a separate JSON file.






