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Dev#25

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julerobb1 wants to merge 56 commits intomainfrom
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Open

Dev#25
julerobb1 wants to merge 56 commits intomainfrom
dev

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@julerobb1
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do not touch the spaghetti
Switch> enable
Switch > conf t
Switch # > exec timeout 00
Update CI/workflows to use .NET 8.0 and adjust README prerequisites/docs accordingly. Enhance ArmHypervisor: add multiple data-processing opcodes (TST, TEQ, CMN, ORR, BIC, MVN), implement ExecuteLoadStoreMultiple and LDM/STM disassembly. Extend MipsCpuEmulator with J/JAL/JALR-style handlers (j, jal), LUI and SLTI support. Refactor RDKVEmulator to use ArmHypervisor instance (remove raw register/memory management), run the hypervisor on a background thread, and expose hypervisor telemetry (PC/CPSR/instruction count). Misc: minor cleanup of unused usings and diagnostic messages.
Change CI/workflows, project target and docs to .NET 5 (actions/setup-dotnet versions and ProcessorEmulator TargetFramework, README updates). Add MIPS CP0 register support (EntryHi, EntryLo0, EntryLo1) with read/write handling and logging. Wire basic MIPS emulation into MediaroomBootManager: add using, fields for MipsBus/CP0/MipsCpu, load kernel into emulated memory, set PC/SP, execute a fixed instruction slice, and adjust async loading/registry mounting. Extend MipsCpuEmulator to handle addiu, sllv and srlv instructions. Also move UverseEmulator into ProcessorEmulator.Emulation namespace. These changes set up initial plumbing to run a basic WinCE kernel boot in the MIPS emulator and update build config to .NET 5.
Instantiate a MIPS CPU emulator and wire its log output to the on-screen serial console. Added using directives for Dispatcher and the emulator namespace, declared a private _emulator field, and subscribe _emulator.OnLogMessage to a new AppendToSerialConsole method that uses Application.Current.Dispatcher.Invoke to perform thread-safe UI updates and auto-scroll the RichTextBox. Also added temporary placeholder classes for MipsBus and CP0 so the emulator can be constructed until proper implementations are provided.
I dont have a clue what im doing this entire project is vibe coded and has becoem a mssive clusterfuck
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