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Releases: jshields-ca/deadlinedread

3.0.0-prototype

18 Jul 04:12

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  • release: 3.0.0 clean slate and sync all version references (fa0a322)
  • 3.0.0 (faac568)
  • docs: update changelog to reflect clean slate while preserving development history (6199b98)
  • release: 3.0.1-prototype and sync all version references (fa2920c)
  • 3.0.1-prototype (bece2bc)
  • docs: changelog entry for 3.0.0-prototype reset and workflow improvements (87c34ea)
  • release: 3.0.0-prototype and sync all version references (7eea859)
  • 3.0.0-prototype (7d81a39)
  • Release 2.0.9 (8018ff2)
  • chore: finalize workflow, sync script, and version reference updates before release (0c27ffa)
  • docs: update changelog for 2.0.9 with workflow and sync improvements (c65f950)
  • chore: normalize line endings and ensure clean working directory (d2dbc4a)
  • chore: sync version references to 2.0.7 before next release (72737b6)
  • docs: add missing changelog entries for 2.0.2–2.0.6 (10efa5b)
  • docs: remove version history from README and reference CHANGELOG.md (64b6ec5)
  • fix: sync all version references to 2.0.6 and automate doc sync in release-it (10d9565)
  • Release 2.0.6 (a03f33a)
  • docs: sync version references after 2.0.5 bump (5d66112)
  • 2.0.5 (340d497)
  • ci: include matrix node-version in artifact name for uniqueness (533295e)
  • docs: sync version references after 2.0.4 bump (b4da7f5)
  • 2.0.4 (e7d833c)
  • ci: use unique artifact names in build workflow (104fc8c)
  • docs: sync version references after 2.0.3 bump (b71c0d5)
  • 2.0.3 (e031fb2)
  • chore: clean up for version bump (506db58)
  • Release 2.0.2 (dcaf351)
  • chore: finalize version sync and add CI version linter (c431add)
  • docs: update README live demo link and version history (7f3af02)
  • fix: update README version badge to 2.0.1 (5c65d2c)
  • chore: version sync for 2.0.1 release (automated) (0d724c2)
  • 2.0.1 (5eae474)
  • chore: update sync script for version consistency enforcement (dc65b9d)
  • docs: update README and CHANGELOG for v2.0.0 release (2b5356d)
  • Release 2.0.0 (d4c9d50)
  • feat: major enemy, weapon, and background refactor; add weapon limit, new backgrounds, and polish (6bd9918)
  • Release 1.7.4 (c689894)
  • chore: UI update for 1.7.4 (cleaner title, version and links in footer) (dfbc898)
  • chore: update version numbers and changelog for 1.7.3 re-release (d92763c)
  • Release 1.7.3 (2c25f5d)
  • fix: clamp player to visible area and spawn enemies just outside screen bounds (1b4504d)
  • Release 1.7.2 (2683ecf)
  • chore: normalize line endings for package.json (06da592)
  • chore: update package-lock for release-it setup (f826a0f)
  • Add CHANGELOG.md with release notes for 1.6.5 to 1.7.2 (c180041)
  • Update to prototype version 1.7.2: remove debug logs, fix minification bug, weapons now work live (e4d6079)
  • Gameplay, UI, and balance improvements: weighted weapon upgrades, unique upgrade choices, health UI, Code Spray range, enemy scaling, and more (d7e1fe5)
  • Bump version to V1.6.5: fix minification bug with weapon stats keys in production (26eafcc)
  • Add debug logs for player weapon initialization and weapon updates (v1.6.4 debug) (5a07c55)
  • Bump prototype version to V1.6.4 (XP gain and level-up speed changes) (be60b8b)
  • Increase XP orb base to 30 and decrease XP per level base to 90 for faster leveling (v1.6.4) (e669868)
  • Bump prototype version to V1.6.3 (Creep speed adjustment) (7e44051)
  • Fix: Move DOM element assignments and game init inside DOMContentLoaded for production reliability (c374464)
  • Add vite.config.js with base path for subdirectory deployment (91c13af)
  • Commit all changes including deletions (708d5b9)
  • Restore full game code in main.js and update project for working Vite build (cffeab1)
  • Remove Vite template code from main.js, keep only game logic (2d89217)
  • Merge branch 'main' of https://github.com/jshields-ca/deadlinedread (eba42f2)
  • Initial commit (7515871)
  • Update README.md (d4c2995)
  • Initial commit (fb264bd)