A coding boot camp student wants to take a timed quiz on JavaScript fundamentals that stores high scores so that they can gauge their progress compared to their peers.
- When the student clicks the start button a timer starts from 180 seconds.
- The student is also presented with a question.
- When the student answers the question, they are informed whether it is correct or incorrect and presented with another question.
- If the student answers a question incorrectly, 10 seconds is subtracted from the timer.
- When all questions are answered or the timer reaches 0, then the game is over and they can save their initials and their score.
