joelahoover/SFML-NSHighResolutionCapable-Demo
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This project builds two app bundles, one with NSHighResolutionCapable set to true, and the other set to false. On a retina display, the high resolution application will open a 400x300 sized window, rather than an 800x600 sized window that the non-high resolution application will open. This shows how in SFML on Mac, window dimensions use physical "pixel space" coordinates rather than virtual "screen space" coordinates.