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Releases: jncraton/BWMetaAI

v2.6-alpha

26 Oct 02:11

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v2.6-alpha Pre-release
Pre-release

A preview release for late game upgrade changes. This release has not been heavily tested and is more likely to include regressions than a full release.

What's Changed

  • Protoss AI does not make observers against Terran mines by @duran55 in #52
  • Upgrade shields and air armor in Protoss lategame by @jncraton in #76

Full Changelog: v2.5...v2.6-alpha

v2.5

04 Jun 13:32
e13eb30

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This release includes a number of minor fixes including:

  • Properly obtaining Goliath range
  • Faster Zerg ground upgrades
  • Ordering adjustments for tech in Zerg late game
  • Faster Lurker Aspect research
  • Limiting Science Vessel count to 12

v2.4

29 Aug 16:45

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Added 1 Gate Zealot Dragoon Pressure in PvT

v2.3

18 Oct 17:35

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This is a bugfix release that should address issues related to certain AI script trigger actions (allied vision, nuking locations, etc) not being possible with this mod applied.

EUD map testing

30 Jul 00:27

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EUD map testing Pre-release
Pre-release
v2.3-alpha

Shorted EUD map names

v2.2

19 Nov 02:35

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This release includes a few bug fixes and tweaks. The most significant involves an issue with build order selection that caused builds to be selected with different probabilities than I intended. This resulted in the AI selecting obscure builds more frequently than it should have.

v2.1 - EUD maps release

22 Dec 21:38

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Pre-release

The big change with this release is the addition of EUD maps to the regular patch_rt.mpq install method. These new maps make it very simple to play a quick game against this AI to try it out.

I've marked this as a pre-release, as the AI scripts themselves aren't in a particularly robust state, but I wanted to get the EUD maps out there to see how they work.

v2.0

25 Sep 23:40

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New release built after testing in SC:R.