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Releases: jackalstomper/AutomataSpeedrunMod

Speedrun Mod 1.12

29 Apr 21:08

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Mod that adjusts various aspects of the speedrun.

Version 1.12

Persists mod toggle state using registry value at Computer\HKEY_CURRENT_USER\Software\AutomataSpeedrunMod.
Adjusts mod name in logo to SpeedrunMod.
Adjusts toggle state name to Vanilla and VC3Mod for disabled/enabled respectively.

Version 1.11

Adds stick magnitude display.
Adds frame count display.
Add Home keyboard key for mod toggle
Adjusts watermark text to be shorter.
Adjusts DVD Logo bouncing to be more accurate (extremely important!)
Fix minor COM object leak due to bad reference counting.

Version 1.10

Adds ability to toggle the mod. Holding X & Y during the menu will toggle the mod to active or inactive.
Adds window mode display to watermark.
Adds version detection mechanism. However 1.02 is still the only supported version for this release.
Changes isLoading address to use same one the auto splitter uses.

Version 1.9

This is for automata version 1.02.
Adds FPS Display

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.8

This is for automata version 1.02.
Uses xinput1_4 again for mod injection to be compatible with local installs of FAR which uses dinput8.
Fixed crash bug that happens under certain conditions.
Fixes using incorrect isLoading address that could result in spurious activation of watermark DVD mode.

Please delete previous versions of the mod from your installation.

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.11

09 Sep 21:24

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Mod that adjusts various aspects of the speedrun.

Version 1.11

Adds stick magnitude display.
Adds frame count display.
Add Home keyboard key for mod toggle
Adjusts watermark text to be shorter.
Adjusts DVD Logo bouncing to be more accurate (extremely important!)
Fix minor COM object leak due to bad reference counting.

Version 1.10

Adds ability to toggle the mod. Holding X & Y during the menu will toggle the mod to active or inactive.
Adds window mode display to watermark.
Adds version detection mechanism. However 1.02 is still the only supported version for this release.
Changes isLoading address to use same one the auto splitter uses.

Version 1.9

This is for automata version 1.02.
Adds FPS Display

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.8

This is for automata version 1.02.
Uses xinput1_4 again for mod injection to be compatible with local installs of FAR which uses dinput8.
Fixed crash bug that happens under certain conditions.
Fixes using incorrect isLoading address that could result in spurious activation of watermark DVD mode.

Please delete previous versions of the mod from your installation.

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.10

22 May 13:59

Choose a tag to compare

Mod that adjusts various aspects of the speedrun.

Version 1.10

Adds ability to toggle the mod. Holding X & Y during the menu will toggle the mod to active or inactive.
Adds window mode display to watermark.
Adds version detection mechanism. However 1.02 is still the only supported version for this release.
Changes isLoading address to use same one the auto splitter uses.

Version 1.9

This is for automata version 1.02.
Adds FPS Display

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.8

This is for automata version 1.02.
Uses xinput1_4 again for mod injection to be compatible with local installs of FAR which uses dinput8.
Fixed crash bug that happens under certain conditions.
Fixes using incorrect isLoading address that could result in spurious activation of watermark DVD mode.

Please delete previous versions of the mod from your installation.

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.9

13 Aug 21:33

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Mod that adds materials required to update VC3 after fighting adam 1

Version 1.9

This is for automata version 1.02.
Adds FPS Display

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.8

This is for automata version 1.02.
Uses xinput1_4 again for mod injection to be compatible with local installs of FAR which uses dinput8.
Fixed crash bug that happens under certain conditions.
Fixes using incorrect isLoading address that could result in spurious activation of watermark DVD mode.

Please delete previous versions of the mod from your installation.

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.8

19 Oct 03:12

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.8

This is for automata version 1.02.
Uses xinput1_4 again for mod injection to be compatible with local installs of FAR which uses dinput8.
Fixed crash bug that happens under certain conditions.
Fixes using incorrect isLoading address that could result in spurious activation of watermark DVD mode.

Please delete previous versions of the mod from your installation.

This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.7

22 Jul 02:19

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.7

Switches support to Automata version 1.02
This version WILL NOT WORK with earlier steam versions. Please use 1.6 for Automata version 1.01 and earlier.

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.6

30 Aug 19:39

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.6

Adds logic to give Taunt+2 chips in desert on the way to desert housing.
The mod will give the player 2 diamond Taunt+2 chips after the desert housing cut-scene if they kill a desert flyer before then.

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.5

07 Jan 21:21

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.5

Adds Mackerel% logic.
This will replace the first thing fished up during prologue with a mackerel in your inventory.
It will delete anything the player fishes when the player isn't on the flooded city shoreline.
This logic is only active during the prologue phase of the game.

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.4

02 Sep 13:55

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.4

Adds on-screen watermark for the mod.

Removes savefile name editing.

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.

VC3 Mod 1.3

16 Jun 15:34

Choose a tag to compare

Mod that adds materials required to update VC3 after fighting adam 1

Version 1.3

Switches to a separate thread for condition checking. Will hopefully resolve issues of mod not working even when loaded.

Version 1.2

Fixes a number of potential bugs when trying to load the original xinput DLL. Especially if directories used unicode characters.

The mod now modifies the savefile name and appends vc3v1.2 to it when starting a new game.

Adds a message box that will display an error if the mod fails to load when booting up the game

Adds a log file to keep track of what the mod is doing.

This log file lives in C:\Users\<username>\AppData\Roaming\.automataMod\automataMod.log

This directory can be easily accessed by opening the Run window (Winkey + R) and entering %appdata%

Known Issues

Currently doesn't work with the Xbox elite controller app. Issue

Version 1.1

Fixes a bug where mod wouldn't work if materials were in unusual places in the inventory manager.