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New GL/GLES backend for jme (Work in progress) #2585
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9a63ca1
rewrite lwjgl3 backend to use SDL
riccardobl 5b00164
remove debug libraries
riccardobl fe52fef
support msaa framebuffer extension in gles
riccardobl fd4512a
use auxiliary framebuffer for srgb conversion
riccardobl 812eecc
deprecate old opengl versions
riccardobl 76da689
update deps
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2 changes: 1 addition & 1 deletion
2
jme3-effects/src/main/resources/Common/MatDefs/Post/KHRToneMap.frag
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2 changes: 1 addition & 1 deletion
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jme3-effects/src/main/resources/Common/MatDefs/Post/ToneMap.frag
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#extension GL_EXT_multisampled_render_to_texture : enableis emitted unconditionally. On drivers that don't support this extension (common on desktop GL, and some GLES stacks), the shader preprocessor will cause a compile failure even when multisampling isn't used. Consider guarding extension enables (or emitting them only when the extension macro is defined / when compiling for GLES and the extension is required).