test(perf): CI-gate fps threshold (24 local, 5 in GHA headless)#126
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Lands the perf-threshold slice (Group B) of #122. `tests/performance.spec.js:137` asserted ≥24 fps unconditionally. Headless Chromium in GitHub Actions runners is software-rendered (SwiftShader / llvmpipe) — measured fps is ~2-3, not because the game is slow but because the test environment has no GPU. Switch to `process.env.CI ? 5 : 24`. Local development still demands the original ≥24 target; CI keeps a meaningful smoke-test floor (catches the canvas-not-rendering-at-all case where fps ≈ 0) without flaking on the runner's missing GPU. Refs #122 Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> Signed-off-by: hyperpolymath <6759885+hyperpolymath@users.noreply.github.com>
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Summary
Lands the perf-threshold slice (Group B) of #122.
tests/performance.spec.js:137asserted ≥24 fps unconditionally. Headless Chromium in GitHub Actions runners is software-rendered (SwiftShader / llvmpipe), and measured fps is ~2–3 not because the game is slow but because the test environment has no GPU.Switch to
process.env.CI ? 5 : 24. Local dev still demands the original ≥24 target; CI keeps a meaningful smoke-test floor (catches the canvas-not-rendering-at-all case where fps ≈ 0) without flaking on the runner's missing GPU.Test plan
cd tools/compat-testing && pnpm playwright test tests/performance.spec.js --project=chromium-1080p→ fps ≥ 24 still demandedframe rate during gameplaynow passes (was fps=2.7 vs ≥24 threshold)Refs #122
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