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Co-authored-by: himattm <6266621+himattm@users.noreply.github.com>
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Code Review
This pull request introduces a caching mechanism for the color map within the StatusLine struct to optimize performance by reducing allocations during plugin execution. The implementation uses sync.Once for thread-safe, lazy initialization. A review comment points out a potential thread-safety risk if plugins modify the shared map and suggests adding documentation to ensure the map is treated as read-only.
| // getColorsMap returns the cached colors map, initializing it safely if needed. | ||
| func (sl *StatusLine) getColorsMap() map[string]string { |
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Caching the color map and sharing it across multiple plugin executions introduces a potential thread-safety issue. Since Go maps are reference types and are not thread-safe for concurrent access if any writer is involved, a native plugin that modifies the Colors map in its Input struct could cause a data race or unexpected side effects for other plugins running concurrently. It is recommended to document that the returned map must be treated as read-only by all consumers.
// getColorsMap returns the cached colors map, initializing it safely if needed.
// The returned map is shared across plugins and must be treated as read-only.
func (sl *StatusLine) getColorsMap() map[string]string {|
Closing as superseded by direct commit 42f3149 on main, which consolidated the StatusLine color-map caching optimization without the generated .jules note. |
Understood. Acknowledging that this work is now superseded by a direct commit on main and stopping work on this task. |
💡 What: Caches the output of
colors.ColorMap()within theStatusLinestruct usingsync.Once.🎯 Why: The
StatusLinepreviously calledcolors.ColorMap()every timerunPluginwas executed.colors.ColorMap()allocates and returns a new map with 30+ string key-value pairs each time it's called. Since plugins are executed repeatedly (and concurrently), this caused significant, unnecessary garbage collection overhead and map allocation. Caching it eliminates this overhead.📊 Impact: Reduces memory allocations per plugin execution, resulting in lower GC pressure and slightly improved performance, especially when many plugins are running or the prompt is rendered frequently.
🔬 Measurement: This optimization improves runtime performance by avoiding repeated heap allocations for the map. Tests pass successfully in ~0.9s.
PR created automatically by Jules for task 9519186400810483619 started by @himattm