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GUI 5%
Dashboard 5%
Dots 5%
Power Pellets 5%
Pac-man 10%
Ghost 10%
Polymorphism 10%
Demo 50%
(Bonus up to 20%)
If the ghost collide with the pac-man and pac-man has eaten power pellets
Pac-man eat the ghost and get the point
ghost die and bring back to life in a few seconds
Pac-man may keep going straight forward and player can use four keys to change its direction
If Pac-man collide with the ghost, game over
You don't need to make pac-man life, it only have one life
There are four ghosts in the corner of the gameboard
Four ghosts should have four different algorithm to chase pac-man
you can take this as reference
If the ghost collide with the pac-man, pac-man die and game over
You should use polymorphism technique on class Pacman and Ghost.
Both of them should implement method move(), and be called by pointer of base class.
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Pacman (Qt, C++)
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