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Releases: halp1/triangle

v4.2.4

07 Apr 20:38

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  • Fixes a binary transport bug introduced in the most recent TETR.IO update

v4.2.3

06 Apr 14:24

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  • Fixes a bug on windows related to the binary transport method

v4.2.2

01 Apr 11:35

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  • This update fixes minor bugs related to TETR.IO's 1.7.8 update.

v4.2.1

13 Mar 23:40

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  • Add support for practice (undo/redo), this feature is beta and not guaranteed to work in live play
  • Add the Amber JS deobfuscator to automatically parse and run the TETR.IO custom codec (binary transport)
  • Improve the speed of the internal game engine by ~3x
  • Improve the speed of the replay test suite by ~10x
  • Many other misc bugfixes/improvements

v4.0.1

21 Jan 20:36

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  • Slightly altered the Game.specate api to be asynchronous and have better error handling.

v4.0.0

20 Jan 13:41

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v3.3.14

25 Dec 22:25

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  • Fixes an issue related to directory imports and the nodejs Buffer polyfill shipped with triangle.

v3.3.13

23 Dec 17:14

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  • This patch fixes a bug with the client.dm message introduced in v3.3.12

v3.3.12

21 Dec 16:00

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  • Add a clarification on what codec methods are available
  • Fix an issue with how the logging ribbon config is handled
  • Add a message linking the migration guide during a major patch

v3.3.11

21 Dec 01:45

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  • Remove candor codec and fix the amber codec to work with TETR.IO v3.6.11/Christmas update
  • Other minor bugfixes/improvements