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| 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
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| 0, 0, 0, 0, 0, 0, 0, 0, 1518, 1519, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, | ||
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Bug: The "start" layer in house_christian.tmj contains invalid tileset IDs. This layer should only contain 0s and 2s to define player spawn points.
Severity: CRITICAL | Confidence: High
🔍 Detailed Analysis
The house_christian.tmj file contains invalid data in its "start" layer. This layer is used by WorkAdventure to determine player spawn locations and should only contain the values 0 (no spawn) or 2 (spawn point). However, the layer currently includes tileset IDs such as 2647, 1518, and 1519. This corruption will cause player spawning to fail or behave unexpectedly for the house_christian map, as the game engine will misinterpret the invalid tile IDs or encounter parsing errors.
💡 Suggested Fix
Edit the house_christian.tmj file and remove all invalid values from the "start" layer's data array. Ensure this layer only contains 0 (for empty space) and 2 (for spawn points) to restore correct player spawning functionality.
🤖 Prompt for AI Agent
Review the code at the location below. A potential bug has been identified by an AI
agent.
Verify if this is a real issue. If it is, propose a fix; if not, explain why it's not
valid.
Location: house_christian.tmj#L38-L58
Potential issue: The `house_christian.tmj` file contains invalid data in its "start"
layer. This layer is used by WorkAdventure to determine player spawn locations and
should only contain the values `0` (no spawn) or `2` (spawn point). However, the layer
currently includes tileset IDs such as `2647`, `1518`, and `1519`. This corruption will
cause player spawning to fail or behave unexpectedly for the `house_christian` map, as
the game engine will misinterpret the invalid tile IDs or encounter parsing errors.
Did we get this right? 👍 / 👎 to inform future reviews.
Reference ID: 7484686
ye ye stil demo il work on when i get time thos