Releases: gummywormz/lmsgamesgit
LMSGames v1e
MM8BDM V5b compatibility, and some very minor tweaks
LMSGames v1d
This is the final release barring any game breaking bugs
NOTE: Please replace lmsgames-v1d with the hotfix below.
Hotfix changes:
Fixed LMS05 not damaging players
Fixed chase_dist reminder
Shrunk Modok and Nightmare's skins
FROM V1C TO V1D:
General:
Added solar.code's lms29x patch
CVARs now defined properly
All classes now have player.maxskinsize set.
Removed connect sound as it was before the official one
Nerfed the gotta go fast wild card from 20 speed to 10
Sue is no longer cut off for reals
LMS03:
Added a few mm9 weapons
LMS04:
Fixed the issue with the skybox in the beta
LMS05:
Disabled Jelly world because it was broken for some reason
LMS06:
Fixed lap string
LMS07:
Coal Shot no longer has a glitched HUD
LMS08:
Added a melee attack to the star rod. Just get up close and use it
LMS12:
Halved the size of the map
Halved the amount of switches to press
LMS16:
Halved the charge penalty to 25 damage.
LMS17:
Snakes now do 10 damage but do not stun in order to encourage shooting the ufos more or something like that
LMS20:
Added mm9 weapons
LMS25:
Changed the arena to a circle
LMS30:
Added mm9 weapons
LMSXX:
Nerfed fire balls
You now take less damage from ice spikes.
??? now has more time to be hit.
XLMS03:
Fixed teleporter crash
XLMS06:
Fixed the star man getting frozen at the start
Reduced count down time to 10 seconds
Increased time bonus by 10 seconds.
Increased slash claw range.
You now get nets for killing players.
LMSGames v1c
- LMSXX's boss was hyper nerfed and adjusted:
*LMSXX's heart stopper "Random Damage" was changed to reversed controls.
*Changed damage type on spawn ball to not kill creepers / ghouls
*Reduced velocity on flame vortex
*Capped form 1 hp at 16
*Added screamers
*Added a fail fail fail safe (for when she doesn't spawn at first and everyone is frozen.)
*Fixed flame vortex's radius
*Form one should no longer happen while form 2 is.
*Adjusted form 2's HP (930 * player count, cap at 11000)
*Adjusted form 1's HP (2+player count)
*Reduced number of ice spikes
*Adjusted Death Run's layout again
*Anti-camp'd Death Run
*Fixed Musical Elevator's Wind Storm being able to kill people
*Fixed some weapon obituaries
*Airmanaga in LMS30 changed from 1 row to 5
*Microgockroach is now the correct size.
*Sped up the evil yashichi
*Removed rock harden's weapon sounds
*Jelly World is consistent across both forcewildcard and regular wildcards.
*Added a chase_dist warning for values below 360
*Increased the size of NightMare Orb's arena
*Buffed the attack speed of both NightMare forms
*Giant Telly and Nightmare Orb get invulnerability while dashing
*Lowered Air Man Tile's health cap.
*NightMare should no longer kill itself with quick beams >_>
*Added new health bonus sprites (SuperJustinBros)
*All skins / classes have proper blue and cyan colors.
LMSGames v1b
Special thanks to Lego, Mega Man, and probably Korby for LMSXX sprites.
NEW:
- lms25 got replaced
- Added lmsxx...
- Added new CVar "LMSGAMES_DISABLEANTISPEC" that disables the anti spectator / mini game extension script
- Added new debug alias "wheredidmyghoulgo" if xx's boss decides to disappear.
- Added new CVar "LMSGAMES_XXHARDMODE" that controls hard mode in lmsxx. Please don't turn this on. It's really buggy and the fight is difficult enough already >> <<
FIXED:
GLOBAL:
- MM8BDM v4 compatibility
- Explodeall doesn't trigger the mini game extension script.
- Micro charge man's size increased.
- Fixed player sounds not working in some cases
NightMare Upgraded:
- Made it so he actually teleports.
- Made the 2nd phase arena a bit bigger.
Musical Elevator:
- Fix the Wind Storms staying in mid air / going underground even though that was fun and chaotic.
City Escape:
- Reduced respawn time on the boost rings
Pharaoh Man Scavenger Hunt:
- Disabled the going through players script.
Magical Flight:
- Reduce the weather frequency so there's a short period between each effect.
Space Train:
- Gave the conductor very slightly more HP (10 more)
Ring Robbery:
- Lowered the rate at which rings are taken away to maybe fix some miscounts.
Giant Telly:
- Buffed his health a little. Double tellys appear at 16 players instead of 24
Death Run:
- The lava not refreezing issue fixed.
- Fixed the starting point so it's even with the first platforms.
- Fixed the script that checks the activator's existence.
- Added a reminder to the activator to activate traps if he hasn't already.
- The activator can only enter the "arena" if another player has entered first.
- Moved some platforms closer in the lava section
- Added another set of platforms to the thunder claw section
- Boss should no longer be invincible. Gave players in the arena deathweapon just in case.
LMSGames v1a
After over a year of work, it's finally here! LMSGames is complete and ready for play. Very special thanks go out to everyone who supported this and filled the test serve at least 3 times. I unfortunately forgot to mention it in the proper credits, but special thanks go out to Celebi for a ton of suggestions / bug reports and Catastrophe for creating StupidLMS (and also the ragequit / wildcard / protips base code), which inspired me to create this thing.