Lead developer of Groovy Audio
You've come across my new account, Big thanks to Microsoft for deleting my old account. Microsoft, you never disappoint at disappointing. Anyway, here you'll see nothing, since everything I have is private and I haven't done much on this account. Feel free to message me on instagram, and I might respond - @badvibezstate
1. Portsunami | 2016 – 2017 | ⁷²
Portsunami is a high-speed CLI port-flooding tool built in C++, engineered for raw throughput and stability under extreme load. It stress-tests network boundaries, evaluates firewall behavior, and measures port-handling performance across large environments.
2. NetEye | 2016 – 2017 | ¹⁰⁵ , ³²
NetEye is an internal-network mapping suite featuring 223 scanning, enumeration, and fingerprinting operations, all built in C++. The project emphasizes accuracy, adaptive probing, and multi-threaded discovery. I designed everything and worked on it solo.
3. Fort Martin | 2017 – 2019 | ⁶⁹
Fort Martin is a military-style combat game developed in C++ and Unreal Engine. I built core gameplay systems, character physics, real-time AI behavior, and large-scale battle environments. The focus was responsiveness, balanced mechanics, and maintaining stable performance with heavy on-screen activity.
4. Nitrogen | 2020 | ₁₁₈
Nitrogen is a Python-based encryption tool using a fully custom symmetric algorithm. I designed the algorithm from scratch, implemented the full encode/decode pipeline, and built a streamlined CLI around it. The goal was lightweight, dependency-free encryption for transferring sensitive files securely.
5. Stealth Spoofer | 2020 – 2021 | ¹⁰¹
Stealth Spoofer is a hardware-identifier spoofing system for Windows written in C++. I implemented the driver-level logic, user-mode controller, and all layers responsible for safely rewriting hardware-exposed values. The project focused on low-level stability and invisibility during runtime.
6. Pulviq Music | 2020 – 2022 | ¹¹⁴
Pulviq Music was the first Discord bot to feature real-time audio filters, powered by a custom TypeScript DSP engine. I built the complete architecture: audio pipeline, scalable infrastructure, and real-time processing layer. It operated thousands of live streams with low latency and high consistency.
7. Daisy | 2021 | ¹²¹
Daisy is a high-performance hash-cracking utility written in C, packaged with over 12 billion password tokens in its built-in wordlists. I engineered the token indexing system, matching engine, and multi-threaded structure that enables extremely fast, memory-efficient processing on massive datasets.
8. Blackhole Tools | 2021 – 2023 | ¹¹¹
Blackhole Tools is a suite of 70 GUI-based pentesting tools built in C++, C, and Python. I created the scanning engines, exploitation utilities, internal IPC system, and modular launcher framework. The project focused on delivering professional security workflows through a clean, unified graphical interface.
9. Opal Player | 2022 – 2023 | ¹¹⁰
Opal Player is a terminal-based audio player supporting 28 audio formats with background playback capabilities. I built the decoding layer, terminal UI, playlist system, and asynchronous playback engine. It was designed for minimal CPU usage and high reliability.
10. Groovy Audio | 2024 – 2025 | ¹⁰¹
Groovy Audio is a cross-platform audio engine supporting 50+ formats with real-time filtering, built using C, C++, and Python. I developed the DSP engine, UI framework, multi-threaded processing pipeline, and filter system. It represents years of engineering fit in a single year, for the cost of getting 3 hours of sleep every day for a year.
