Releases: fweidner/UE4-Plugin-OffAxis
Releases · fweidner/UE4-Plugin-OffAxis
V2.1.2
- works with UE4.23
- Improved picking
- Improved c++ code (faster)
- Fixed issues with lighting
- There's a dedicated subclass of the OffAxisActor for the Optitrack version.
If you want to use Optitrack for head tracking, you need the NatNet library (https://optitrack.com/products/natnet-sdk/) and a Optitrack plugin:
- offical (untested): https://v20.wiki.optitrack.com/index.php?title=OptiTrack_Unreal_Engine_4_Plugin
- my version (tested): https://github.com/fweidner/UE4-Plugin-Optitrack
Known issues:
- Image still starts shaking at large distances or viewing angles
- Still no true arbitrary placement of the virtual window (x,y,z is working, roll and pitch as well; some issues with yaw)
v2.1.1
v2.0.1
v2.0.0
notes
- Works with -emulatestereo
- Works with Optitrack
controls
- up/down/left/right > arrow keys
- towards/away > page up/page down
- 1/2/3: eye offset
- 4: trys to connect to optitrack
- o: disables/enbles Optitrack
Files
- Plugin_offAxis.7z is an example project for UE4.18.3