Releases: flythereddflagg/RCA
v0.2.1-alpha Hot Fix to immediate issues with first release
Notes on the latest update
WOW Thank you to everyone who has contributed so far! I got immediate feedback that the Windows version wouldn't even start! Turns out the build software failed to bundle SDL3 libraries with the Windows version. I have manually bundled them in this version but am working on an automated fix.
Other than that, your feedback has prompted me to refine several assets and some of the maps for a better experience.
Please continue to give feedback! Every bit helps the game be better!
Welcome to the latest play test release! This version is specifically intended for the first play testing of the game. See details on how you can contribute to this play test here!
Go to the "Assets" Drop down below and select the version of the game for your platform (Windows and Linux only), then unzip the folder and run "RCA.exe" to play!
Keyboard Controls
NOTE: Controllers have no support at this time but are planned for the final version of the game.
The inventory keys control your inventory, use them with your "Use Item" keys to swap items around.
Quit the game: backspace
Move up: ↑
Move down: ↓
Move Left: ←
Move Right: →
Use Item in Left hand: C
Use Item in Right hand: V
Inventory cursor up: W
Inventory cursor down: S
Inventory cursor left: A
Inventory cursor right: D
What's Changed
- Dev Hot Fix into master for 0.2.1 release by @flythereddflagg in #3
Full Changelog: v0.2.0-alpha...v0.2.1-alpha
First Play Test Release
Welcome to the play test release! This version is specifically intended for the first play testing of the game. See details on how you can contribute to this play test here!
Go to the "Assets" Drop down below and select the version of the game for your platform (Windows and Linux only), then unzip the folder and run "RCA.exe" to play!
Keyboard Controls
NOTE: Controllers have no support at this time but are planned for the final version of the game.
The inventory keys control your inventory, use them with your "Use Item" keys to swap items around.
Quit the game: backspace
Move up: ↑
Move down: ↓
Move Left: ←
Move Right: →
Use Item in Left hand: N
Use Item in Right hand: M
Inventory cursor up: I
Inventory cursor down: K
Inventory cursor left: J
Inventory cursor right: L
What's Changed
- Preparing for Playtesting! by @flythereddflagg in #2
Actual game play unchanged from previous version. Play testing code added.
Full Changelog: v0.1.4-alpha...v0.2.0-alpha
v0.1.4-alpha
What's Changed
- Dev is ready to merge for the first time in awhile. by @flythereddflagg in #1
New Contributors
- @flythereddflagg made their first contribution in #1
Full Changelog: v0.0.1-text...v0.1.4-alpha
Keyboard controls:
- Quit the game: backspace
- Move up: ↑
- Move down: ↓
- Move Left: ←
- Move Right: →
- Use Item in Left hand: N
- Use Item in Right hand: M
- Inventory cursor up: I
- Inventory cursor down: K
- Inventory cursor left: J
- Inventory cursor right: L
Note: some assets are still in placeholder stage and are subject to change. Particularly, the Dragon boss is not original and was adapted from a google search.
Road map
TBA
v0.1.3-alpha
Full Changelog: v0.1.2-alpha...v0.1.3-alpha
v0.1.3-alpha
Assets need updates but the most important updates are:
- Overhauled the animation system to work with Aesprite
- Updated the animations to load correctly and clean up and refactor the data structures.
- Updated the system to "remember" what a scene that was unloaded looked like (needs more to add items apart from taking away)
On the roadmap:
- Improved assets and combat system
- Full story (very little polish) to be fleshed out
- Optimizations of code used.
Follow to stay in the loop!
v0.1.2-alpha
Full Changelog: v0.1.1-alpha...v0.1.2-alpha
We have added the following to this release:
- Full W1 map with clean transitions between scenes.
- Better compositions in classes leading to cleaner code.
- Updated images and composition.
Stable release with animations working
FYI I have decided to release pre-releases with the MIT license for anyone to use.
Barely working non-mvp release!
Just wanted to get something out there. This is a dead simple proof of concept for animation and models. Made with Pygame.
Text-based beta
This is the original idea for this game. Simple and made with Tkinter in Python.