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Pansmith edited this page Dec 15, 2022 · 1 revision

Tiers are stored in DataModelTiers.json in your */config/DeepMobEvolution folder.

Variables

tier: The number of the tier in the order of tier progression.
displayName: The Name that appears ingame.
displayColor: The color that displayName is colored with. Refer to this for a full list of options.
killMultiplier: Optional, the amount of data gained when killing the mob.
dataToNext: Optional, the amount of data needed to upgrade to the next tier.
pristineChance: Percent chance of gaining pristine matter when using a data model with this tier in a Simulation Chamber.

trial
pristine: Amount of pristine matter obtained when competing a trial of this tier.
maxWave: The number of waves a trial of this tier will have.
affixes: Number of affixes a trial of this tier will have.
glitchChance: Percent Chance of a glitch appearing in a wave.

Example

{
    "tier": 3,
    "displayName": "Hyper",
    "displayColor": "red",
    "killMultiplier": 18,
    "dataToNext": 1000,
    "pristineChance": 50,
    "trial": {
      "pristine": 26,
      "maxWave": 7,
      "affixes": 3,
      "glitchChance": 11
    }
  },

image of above's result

image of above's result

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