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Tiers
Tiers are stored in DataModelTiers.json in your */config/DeepMobEvolution folder.
tier: The number of the tier in the order of tier progression.
displayName: The Name that appears ingame.
displayColor: The color that displayName is colored with. Refer to this for a full list of options.
killMultiplier: Optional, the amount of data gained when killing the mob.
dataToNext: Optional, the amount of data needed to upgrade to the next tier.
pristineChance: Percent chance of gaining pristine matter when using a data model with this tier in a Simulation Chamber.
trial
pristine: Amount of pristine matter obtained when competing a trial of this tier.
maxWave: The number of waves a trial of this tier will have.
affixes: Number of affixes a trial of this tier will have.
glitchChance: Percent Chance of a glitch appearing in a wave.
{
"tier": 3,
"displayName": "Hyper",
"displayColor": "red",
"killMultiplier": 18,
"dataToNext": 1000,
"pristineChance": 50,
"trial": {
"pristine": 26,
"maxWave": 7,
"affixes": 3,
"glitchChance": 11
}
},