<#include <GL/glut.h>
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(3.0);
glBegin(GL_POINTS);
glColor3f(1.0,1.0,0.0);
glVertex2f(-0.5, -0.5);
glColor3f(1.0,0.0,0.0);
glVertex2f(-0.5, 0.5);
glColor3f(0.0,0.0,1.0);
glVertex2f(0.5, 0.5);
glColor3f(0.0,1.0,0.0);
glVertex2f(0.5, -0.5);
glEnd();
glFlush();
} void init(){}
int main(int argc, char** argv) { glutCreateWindow("simple"); glutDisplayFunc(display); init(); glutMainLoop(); }