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feat: improve skill scores for immersive-web-sdk#32

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rohan-tessl wants to merge 1 commit intofacebook:mainfrom
rohan-tessl:improve/skill-review-optimization
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feat: improve skill scores for immersive-web-sdk#32
rohan-tessl wants to merge 1 commit intofacebook:mainfrom
rohan-tessl:improve/skill-review-optimization

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@rohan-tessl
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Hey @felixtrz 👋

I ran your skills through tessl skill review at work and found some targeted improvements.

image

Here's the full before/after:

Skill Before After Change
test-level 47% 89% +42%
test-ui 59% 95% +36%
test-grab 55% 89% +34%
test-environment 55% 81% +26%
test-all 64% 89% +25%
test-audio 64% 89% +25%
test-interactions 64% 89% +25%
test-locomotion 75% 100% +25%
test-ecs-core 64% 81% +17%
test-physics 73% 89% +16%
xr-mode-test 88% 100% +12%
iwsdk-debug 91% 100% +9%
click-target 88% 95% +7%
Changes made

The main improvement across all skills was adding explicit "Use when..." trigger clauses to frontmatter descriptions. This is the single most impactful change for skill discoverability — it tells Claude exactly when to select each skill.

Specific changes:

  • Test skills (test-all, test-audio, test-ecs-core, test-environment, test-grab, test-interactions, test-level, test-locomotion, test-physics, test-ui): Added "Use when..." clauses with natural language trigger terms (e.g., "testing VR movement systems", "debugging player locomotion") alongside the technical terms already present
  • click-target: Expanded trigger terms to include "tapping", "selecting", "VR/AR/WebXR" variations
  • xr-mode-test: Added "VR/AR/WebXR" alternative terms and "immersive session initialization" triggers
  • iwsdk-debug: Added explicit "Use when..." clause for debugging physics glitches, animation stutters, collision issues
  • iwsdk-ui-panel: Added specific capabilities ("ScreenSpace preview", "backdrop techniques", "creating panel layouts")
  • iwsdk-ui: Reorganized description to lead with capabilities, added "dashboard interfaces" and "widget layouts" trigger terms
  • iwsdk-planner (both copies): Added concrete action verbs ("providing architectural patterns, code review checklists, and implementation guidelines")
  • All descriptions: Normalized to quoted string format in frontmatter

Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch - just saw room for improvement and wanted to contribute.

Want to self-improve your skills? Just point your agent (Claude Code, Codex, etc.) at this Tessl guide and ask it to optimize your skill. Ping me - @rohan-tessl - if you hit any snags.

Thanks in advance 🙏

Hey @felixtrz 👋

I ran your skills through `tessl skill review` at work and found some targeted improvements. Here's the full before/after:

![Skill Review Score Card](score_card.png)

| Skill | Before | After | Change |
|-------|--------|-------|--------|
| test-level | 47% | 89% | +42% |
| test-ui | 59% | 95% | +36% |
| test-grab | 55% | 89% | +34% |
| test-environment | 55% | 81% | +26% |
| test-all | 64% | 89% | +25% |
| test-audio | 64% | 89% | +25% |
| test-interactions | 64% | 89% | +25% |
| test-locomotion | 75% | 100% | +25% |
| test-ecs-core | 64% | 81% | +17% |
| test-physics | 73% | 89% | +16% |
| xr-mode-test | 88% | 100% | +12% |
| iwsdk-debug | 91% | 100% | +9% |
| click-target | 88% | 95% | +7% |

<details>
<summary>Changes made</summary>

The main improvement across all skills was adding explicit **"Use when..."** trigger clauses to frontmatter descriptions. This is the single most impactful change for skill discoverability — it tells Claude exactly when to select each skill.

**Specific changes:**
- **Test skills (test-all, test-audio, test-ecs-core, test-environment, test-grab, test-interactions, test-level, test-locomotion, test-physics, test-ui):** Added "Use when..." clauses with natural language trigger terms (e.g., "testing VR movement systems", "debugging player locomotion") alongside the technical terms already present
- **click-target:** Expanded trigger terms to include "tapping", "selecting", "VR/AR/WebXR" variations
- **xr-mode-test:** Added "VR/AR/WebXR" alternative terms and "immersive session initialization" triggers
- **iwsdk-debug:** Added explicit "Use when..." clause for debugging physics glitches, animation stutters, collision issues
- **iwsdk-ui-panel:** Added specific capabilities ("ScreenSpace preview", "backdrop techniques", "creating panel layouts")
- **iwsdk-ui:** Reorganized description to lead with capabilities, added "dashboard interfaces" and "widget layouts" trigger terms
- **iwsdk-planner (both copies):** Added concrete action verbs ("providing architectural patterns, code review checklists, and implementation guidelines")
- **All descriptions:** Normalized to quoted string format in frontmatter

</details>

Honest disclosure — I work at @tesslio where we build tooling around skills like these. Not a pitch - just saw room for improvement and wanted to contribute.

Want to self-improve your skills? Just point your agent (Claude Code, Codex, etc.) at [this Tessl guide](https://docs.tessl.io/evaluate/optimize-a-skill-using-best-practices) and ask it to optimize your skill. Ping me - [@rohan-tessl](https://github.com/rohan-tessl) - if you hit any snags.

Thanks in advance 🙏
@meta-cla
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meta-cla Bot commented Mar 24, 2026

Hi @rohan-tessl!

Thank you for your pull request and welcome to our community.

Action Required

In order to merge any pull request (code, docs, etc.), we require contributors to sign our Contributor License Agreement, and we don't seem to have one on file for you.

Process

In order for us to review and merge your suggested changes, please sign at https://code.facebook.com/cla. If you are contributing on behalf of someone else (eg your employer), the individual CLA may not be sufficient and your employer may need to sign the corporate CLA.

Once the CLA is signed, our tooling will perform checks and validations. Afterwards, the pull request will be tagged with CLA signed. The tagging process may take up to 1 hour after signing. Please give it that time before contacting us about it.

If you have received this in error or have any questions, please contact us at cla@meta.com. Thanks!

@rohan-tessl
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Hi @rohan-tessl!

Thank you for your pull request and welcome to our community.

Action Required

In order to merge any pull request (code, docs, etc.), we require contributors to sign our Contributor License Agreement, and we don't seem to have one on file for you.

Process

In order for us to review and merge your suggested changes, please sign at https://code.facebook.com/cla. If you are contributing on behalf of someone else (eg your employer), the individual CLA may not be sufficient and your employer may need to sign the corporate CLA.

Once the CLA is signed, our tooling will perform checks and validations. Afterwards, the pull request will be tagged with CLA signed. The tagging process may take up to 1 hour after signing. Please give it that time before contacting us about it.

If you have received this in error or have any questions, please contact us at cla@meta.com. Thanks!

We have signed the CLA . Please check

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