AI-powered sprite generation directly in the Godot Editor using OpenAI's image generation models.
- Open Godot → AssetLib tab
- Search for "Sprite Pipeline"
- Download → Install
- Enable in Project Settings → Plugins
- Download the latest
sprite-pipeline-v*.zipfrom Releases - Extract to your project's
addons/folder - Enable in Project Settings → Plugins
Purchase and download from itch.io
Full documentation is available in the plugin's README: addons/sprite_pipeline/README.md
- Two Operation Modes: BYOK (your OpenAI key) or Pool (shared credits)
- Smart Caching: Prevents duplicate generations
- Batch Processing: Generate multiple sprites from JSON
- Multiple Styles: Pixel Art, Cartoon, Flat Vector, Retro 8-bit, Watercolor, Realistic
- Auto Import: Sprites automatically appear in your project
# Development build
./scripts/build.sh dev 1.0.0-alpha
# or
.\scripts\build.ps1 -Mode dev -Version 1.0.0-alpha
# Production build
./scripts/build.sh prod 1.0.0
# or
.\scripts\build.ps1 -Mode prod -Version 1.0.0# Standard validation
.\scripts\validate.ps1
# Strict validation (for production)
.\scripts\validate.ps1 -StrictThis repository includes automated workflows:
- Validate: Runs on every push/PR
- Build Dev: Creates pre-releases from
developbranch - Build Prod: Creates releases from version tags (e.g.,
v1.0.0)
MIT License - see LICENSE
Contributions welcome! Please:
- Fork the repository
- Create a feature branch
- Make your changes
- Submit a pull request
- 🐛 GitHub Issues
- 📧 Email: support@sprite-pipeline.com
- 💬 Discord
Made with ❤️ by fabs133