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Releases: evolutionleo/LDtkParser

v1.5 AutoLayers & Fixes (by Ponno)

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@evolutionleo evolutionleo released this 23 May 23:58

This update is brought to you by Ponno from the community Discord!
v1.5 implements AutoLayers, as well as some fixes for loading regular tile layers from LDtk v1.5.3

(World neighbours for levels may or may not be coming in the next update)

As always, please let me know if you have any issues with the parser by writing about it on the Discord server, or opening an issue here on GitHub!

v1.4 Bug fixes and IntGrids

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@evolutionleo evolutionleo released this 20 Jul 01:11
  • Fixed a couple bugs with loading entity fields, cleaned up the code and organized it better
  • Changed the project/local package file structure
  • Added more prefixes to the config for tilesets, layers and fields
  • IntGrids are now loaded into a global struct as instances of a custom Grid constructor
  • Added an option to the config to ignore IntGrids when loading the level
  • Added a new entity/object to the demo to showcase entity ref fields and arrays of points

v1.3 Entity refs

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@evolutionleo evolutionleo released this 10 May 07:11

This release introduces support for the new Entity Reference type of entity fields

Big thanks to @FaultyFunctions for implementing the functionality!

v1.2 Minor fixes

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@evolutionleo evolutionleo released this 03 Jan 21:25
  • Fixes the Point entity field being resolved incorrectly
  • Improves the "missing file" error (to show the path)
  • Change a couple internal variable names to not conflict with GameMaker

CRITICAL BUG FIX

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@evolutionleo evolutionleo released this 10 May 18:55

DONT USE THE ASSET WITHOUT UPDATING!!!

The changes were only in the LDtkParser.gml though, so you can leave your configs in oLDtk unchanged by not importing the new version of that object which is identical

P.s. download the new .yymps below
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🎉LDtkParser v1.0 is Out! 🎉

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@evolutionleo evolutionleo released this 09 May 18:06

A lot of features and stuff, check out the README, idk

P.s. You can download it here
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