Dialogue redesign#2275
Conversation
Duplicate the existing dialogue and change the variants to be: - balloon_left: The existing one, no changes. - balloon_right: Anchored to the top right. - balloon_bottom: Double width and anchored to the bottom center. - balloon_top: Double width and anchored to the top center. And also for each provide a simple variant. They have: - A simpler texture for the panel container, modulated to be lighter and with a bit of transparency. Also the vertical ones (top bottom) have a custom 3 pixels separation between the ribbon, the dialogue text and the buttons.
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Play this branch at https://play.threadbare.game/branches/endlessm/dialogue-redesign/. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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Today I realized that there is no point in centering the dialogue with the camera (which I drafted in #2240) if we don't decide first the position of the dialogue. So in this branch I'm playing with variations of the existing dialogue. There are balloon scenes for:
And also variants with a simpler texture for the panel, which in my opinion reads better because it's less cluttered and needs less margin. In a separate commit, I hardcoded in the addon (just for testing) how it would look like to conditionally show the dialogue at the top or at the bottom (with the simpler textures) depending on the player position on screen:
Without that commit, all the variants can be tried by picking one of them in the project settings:
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Oh I really like the variant with the simplified texture. If we also simplify the name header to be bold text, and replace the massive "next" button with a tiny bouncing arrow, we'll save loads of space and we may not even need to recentre the player! |



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