I planned to write this engine as an educational project while working, mostly inspired by marmoset toolbag
- GBuffer defered shading and lighting
- IBL
- PBR
- TAA
- FXAA
- Object Pickinig
- Scene Graph
- Gltf Importer
- Material Browser
- Texture and Material Cache
Here's an Example of TSSAA (Temporal Super Sampling Anti-Aliasing) accummulation limits: