Ninjump is a platformer game where you will have to use your skills and reflexes to advance.
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Marc Doctor Pedrosa https://github.com/thedoctormarc
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Guillem Sánchez Herranz https://github.com/GuillemSanchez
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Kevin Manel Muñoz Oliver https://github.com/dusthandler
- A · Go left
- D · Go right
- Space · Jump/Double Jump
- J · Shoot
###For the next release:
- Shift · Jump to roof
- F1 Start from the very first level
- F2 Sart from the beginning of the current level
- F5 Save the current state
- F6 Load the previous state
- F9 View Colliders
- F10 God Mode
- You can jump invert gravity and walk on the roof (limited times)
- After shooting, shuriken comes back and stays with player
- double jump
The ninja sprites are made by us.
############################## WEBSITE ############################
[website] (https://abdoulkebab12.wixsite.com/ninjump2d)
-https://github.com/dusthandler/CITM_Dev_1
http://spritefx.blogspot.com/2013/04/sprite-dust.html
All music and sounds have been extracted from "Naruto Ultimate Ninja" series.
MIT License
Copyright (c) 2018 dusthandler
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Kevin Muñoz - Pathfinding, art and level design
Marc Doctor - GUI, Entity system, code enemy animations and pathfinding, player gravity reverse, framerate cap, brofiler
Guillem Sanchez - delivery 1 (bugs), Entity_System, Movement-normalized, Save-Load entity