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Some of the stuff I claimed to be added to Object in 227 turns out to be added on 227k specifically (or maybe j, I haven't tested it), meaning Object in 227i still has
ObjectInternaland such.Gating these additions to a specific IsUnreal1_227k() check seems to do the trick. Unreal 227i boots up but crashes on an iterator error before we can load the flyby level.
Edit: Added some
Emitterclasses to the mix, as well as some stubs forStaticMesh