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Releases: donkeyProgramming/TheAssetEditor

AssetEditor v0.71

26 Apr 19:15

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Features:

  • General: Documentation on https://donkeyprogramming.github.io/TheAssetEditor
  • General: More location handling to support more languages
  • General: Lazy loading of the file tree - giving faster load times and less memory use.
  • KitbashTool: Added a Skin-Wrap/Magic mode to the pin tool. It allows for super easy re-rig. Recommend checking it out! - Documentation
  • KitbashTool: Vertex selection and rendering greatly improved. Its now possible to "pick" on vertex like in other 3d programs

Bugfixes:

  • General: Fixed bug where the program would hang if there were to many files in the file tree at the same time
  • General: Ask for admin rights to run if the application is started in a place that requires elevated rights.
  • General: Fixed issues where hotkeys did not respond.
  • IPC server: Needs the Start_IPC as a commandline to start. Old apporach caused issues with multiple instances of AE.
  • KitbashTool: Fixed bugs in the PinTool
  • KitbashTool: Fixed the meshfitter tool and created documentation - Documentation
  • KitbashTool: Fixed null crach when selecting vertexes
  • KitbashTool: Fixed animation weight issues when generating lods - only an issue for older games.

AssetEditor v0.70

01 Apr 19:22

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Features:

  • General: New and improved change log screen @pear
  • General: Auto update @pear
  • General: Blender camera control - Control the camera like in blender, enable under settings. @szy
  • General: Support for orthographic rendering Documentation @szy
  • KitbashTool: PhotoStudio - take high quality screenshots with transparent background Documentation
  • General: Control AssetEditor using IPC @prop_joe
  • General: Documentation WIKI - found under Help

Bugfixes:

  • General: Animation button at bottom of screen not always working
  • General: Fixed window state issues, tools should now behave more consistently when swapping between tabs
  • AudioEditor: Bug fixes @pear
  • AnimationBin: Fixed crash while saving animation bins
  • SuperView: Fixed bug where locator did not rotate correctly @szy

AssetEditor v0.69

08 Mar 19:49

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Bugfixes:

  • SuperView: Fixed bug where the scene was not cleaned up correctly when a new mesh was selected
  • SuperView: Fixed bug where saving was not handled correctly

AssetEditor v0.68

06 Mar 17:11

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Bugfixes:

  • SuperView/SuperView: Fixed bug where no tags showed up.

Features:

  • General: Language support (only settings window is translated as a test)

AssetEditor v0.67

05 Mar 18:43

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Features:

  • SuperView: Effect locator now displays axis.
  • SuperView: The preview window updates when the metatags are edited - no need to save to view.
  • SuperView: The playback updates correctly, not only on animation resets
  • SuperView: Selected tag is now highlighted in viewport
  • SuperView: Support for more versions of existing tags - if specific tags are wanted request them!
  • KitbashEditor: Possible to toggle grid in viewport - its under Rendering=>Render settings
  • KitbashEditor: Possible to toggle grid colour in viewport - its under Rendering=>Render settings
  • General: Configure the size of the viewport grid - its under File=>Settings and is saved

Bugfixes:

  • SuperView: Better remembers UI state when switching between tabs.
  • KitbashEditor: Fixed visual issues when selecting bones in the rigging tools.
  • KitbashEditor: Better remembers UI state when switching between tabs.
  • General: Dont crash if the settings file is corrupt.

AssetEditor v0.66

21 Feb 09:26

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Features:

  • KitbashTool: New command - Copy material from other mesh. Especially useful when creating complex materials

Bugfixes:

  • KitbashTool: Improved the material merging code, so it should be easier to merge meshes with similar materials.
  • KitbashTool: Fixed bug while creating WS models for Pharao with wsmodel = None selected. Instead of crashing on finding a corrupt ws file, it now gives an error.
  • KitbashTool: Fixed rendering error in SaveDialog. Text should be more visible.
  • AnimationEditor: Fixed bug which caused animationbin to no save
  • General: Fix a bug which caused all packfiles to be saved as Warhammer (header v5). Now it respects the selected game.

AssetEditor v0.65

15 Feb 12:20

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Bug fixes:

  • Fixed saving rmv2 files causing corrupted packs when saving it to root.
  • Fixed issue where Ws model file did not align with the RMV2 mesh, causing the model to fail to load. Now it loads, without using the wsmodel data.
  • Improved animation bin saving, should be more robust.

AssetEditor v0.64

08 Feb 18:14
e568c5f

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  • Improvements to audio editor.
  • Multiple bug fixes related to corruption and saving.

AssetEditor v0.63

01 Nov 12:43

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  • General: Support for compressed files @Frodo45127 and @Pear-231
  • General: Lots of bugfixes and general improvements around packfile handling and compression @Pear-231
  • General: Fixed file browsing bugs @Pear-231
  • Audio Editor: Lots of fixes and general improvements. Its production ready! @Pear-231
  • Audio Editor: Support for frontend music @Pear-231
  • Audio Explorer: Improved browsing and support. @Pear-231

Probably a lot more changes - its been some time.

AssetEditor v0.62

03 Mar 18:56
359e3c8

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Bugfixes:

  • KitbashTool: Fixed issues in the vertex info tool and added a statistics button
  • KitbashTool: Fixed missing texture when saving meshes with only skin attribute set