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Trinity is a FPS Game made in unity with c#. It is nothing complex, but it seeks to replicate real physics and behaviors ...
- Goal: Replicate real and game mechanics such as: Shadowgun, CSGO, COD, Gears, etc
- Technologies: C# (C-Sharp), Unity and Blender
- Problem: Currently it's only a student project
This code is available for educational purposes. Use it to learn, practice, or reference specific techniques or concepts.
Note: Redistribution or use in production systems without proper attribution is discouraged.
This project is licensed under the MIT License. See the LICENSE file for details.
Author: Samuel Rivera
GitHub: https://github.com/dnbsammie
