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SmianSwitch

This project was developed during the ISEP Gamejam 2024 that took place on May 24, 25 and 26, 2024.

SmianSwitch is a 2D platformer with 3 levels and a final boss fight. The game is based on the evolution of the human species and the change of perspective.

Concept

  • Evolve through multiple eras while flipping the world to overcome puzzles and enemies.
  • Progression builds toward a final boss encounter after clearing three platforming stages.
  • On hit, the boss forces a player swap (handled by PlayerManager), reinforcing the evolution theme.

Core Features

  • Responsive movement set: run, jump, wall slide/jump, dash, and gravity/perspective flip.
  • Melee combat with hit pause/knockback, enemy AI that pursues and attacks at range.
  • Rope segments you can grab/release mid-air for traversal.
  • Scene-aware audio system with music per level plus jump, dash, hit, sword, and UI click SFX.
  • Pause menu, restart handling, and persistent settings (volume, music, SFX toggles) saved to disk.
  • Level unlock tracking for later stages and boss access.

Controls

  • Move: A/D or Left/Right Arrow
  • Jump: Space (hold for higher jump)
  • Dash: Left Shift
  • Attack: Left Mouse Button
  • Flip gravity/perspective: T
  • Grab rope: E / Release rope: Q
  • Restart checkpoint/scene: R
  • Pause menu: Esc

Scene Flow

  • Start from Assets/Scenes/MainMenu.unity to access Play and Settings.
  • Level order: PrimeiroMainTerceiro 1PVPBOSS.
  • Hitting a Final trigger loads the next scene; falling out of bounds restarts the current scene.
  • Dialogues and pause states temporarily disable combat inputs.

Project Setup

  • Engine: Unity 2022.3.30f1 (LTS). Open the project with this editor version for best compatibility.
  • Clone or download this repository, then add the folder to Unity Hub.
  • Open Assets/Scenes/MainMenu.unity and press Play, or open a specific level scene to jump in.
  • Builds: File > Build Settings..., add the desired scenes in order above, pick target platform (PC/Mac/Linux Standalone), then Build.

Saving and Settings

  • Audio and toggle preferences are stored in Application.persistentDataPath (Settings.json).
  • Level unlocks are stored in Niveis.json in the same location.

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