Github link: https://github.com/josharaedwards/ICS167_DungeonBugs
I worked with 2 other teammates to design and develop a 2D Grid-based Turn-based game that is inspired by the Fire Emblem series.
In this project, I was the lead game engineer, built entirely from scratch an interactable grid system that would contain all of the objects of a level and the basis of the game UI. I utilized mainly the observer and delegate design patterns to build this system. I was also the lead game designer for the project.
Screenshots

Github link: https://github.com/tuantruong5770/text-summarization
I worked with 2 other teammates to build and design a hierarchical neural network for extractive text summarization based on this paper: Fast Abstractive Summarization with Reinforce-Selected Sentence Rewriting by Chen et.al.
I was mainly responsible for researching and designing the model. Our detailed report of the project can be found
Jupyter Notebook demo: https://github.com/tuantruong5770/text-summarization/blob/311e4ca09dbfcff711f4b76e943c3647caf615b2/demonstrate.ipynb
Github link: https://github.com/dienn1/UCSC-Portfolio/tree/main/Terrain%20Generation
Generate Terrain based on Perlin Noise. Terrain coloring based on heights. Water is made using shaders and Voronoi Noise.
The Demo is in the Build folder. A new terrain is generated every time the build is run.
Everything is made by myself except for the smoke texture.
